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Knük
This four-armed, cat-like humanoid possesses small gray horns and a military bearing.

Knük (CR ½; XP 200)
Male knük monk 1
LN Medium humanoid (catfolk)
Init +3; Senses low-light vision; Perception +3
Defense
AC 16, touch 16, flat-footed 13
(+3 Dex, +3 Wis)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +5
Offense
Speed 30 ft.
Melee unarmed strike +3 (1d6) or unarmed flurry of blows +2/+2 (1d6)
Ranged shuriken +3 (1d2) or shuriken flurry of blows +2/+2 (1d2)
Special Attacks flurry of blows, stunning fist (1/day; F-DC 13)
Statistics
Str 10, Dex 17, Con 12, Int 6, Wis 16, Cha 13
Base Atk +0; CMB +0; CMD 13 (14 vs. trip)
Feats Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Skills Acrobatics +7, Stealth +7
SQ four-armed
Languages Catfolk, Common
Ecology
Environment forest, hills, jungle, plains, urban
Organization solitary, pair, patrol (3-6 plus 1, 3rd level leader), troop (11-18 plus 2, 3rd level sergeants, 1, 3rd level priest, and 1, 5th level lieutenant), or colony (21-120 plus 50% noncombatants, plus 1, 3rd level sergeant per 5 adults, 1, 3rd level priest per 20 adults, 5, 5th level lieutenants, 2, 7th level captains, and 1, 9th level priest)
Treasure NPC gear (5 shuriken, other treasure)

The race of the knük is an ancient and distinguished one. As the knük society evolved, they became more spiritual and introspective, and their territories were soon overrun by a variety of other races.


Knük Racial Characteristics
Knük are defined by their class levels—they do not possess racial Hit Dice. All knük have the following racial characteristics.

  • +2 Dexterity, +2 Wisdom, -2 Charisma: Knük are agile and observant of the world around them, but have difficulty in social interaction.
  • Medium: Knük are Medium creatures and have no bonuses or penalties due to their size.
  • Humanoid: Knük are humanoids of the catfolk subtype.
  • Normal Speed: Knük have a base speed of 30 ft.
  • Low-Light Vision: Knük can see twice as far as humans in conditions of dim light.
  • Four Armed: Knük possess four arms. One hand is considered primary and all others are considered to be off hands.
  • Nimble Faller: Knük land on their feet even when they take lethal damage from a fall. Furthermore they gain a +1 racial bonus to their CMD to resist trips.
  • Languages: Knük begin play speaking Catfolk and Common. Knük with high Intelligence scores can choose from the following: Asherake, Dwarven, Elven, and Orc.

On Porphyra
The knük deny any relation to the two-armed psionic race of catfolk known as qi’tar. Rumors persist that qi’tar and knük intermarry and produce three-armed kits.