Both overmuscled and emaciated, skeletal and bulky this giant figure stands 14 feet tall with a slight stoop. Its skin is a healthy bronze mixed with large splotches of sickly green and gray. Its hands and feet bear three digits each.

Khasep-sas (CR 19; XP 204,800)


NE Large humanoid (giant)
Init +3; Senses blindsense 100 ft., darkvision 60 ft., low-light vision; Perception +32
AC 34, touch 12, flat-footed 31
(+3 Dex, +22 natural, -1 size)
hp 348 (24d8+240); regeneration 20 (natural weapons)
Fort +18, Ref +17, Will +15
Immune aging, death effects, disease, necromancy, poison
Speed 50 ft.
Melee greataxe +26/+21/+16/+11 (3d6+13) or 2 claws +26 (2d6+9 plus bioassimilation)
Space 10 ft.; Reach 10 ft.
Special Attacks bioassimilation
Spell-Like Abilities (CL 24th; concentration +31)
3/day—eyebite (F-DC 23), finger of death (F-DC 24), greater arcane sight, greater prying eyes, vision
1/day—foresight, horrid wilting (F-DC 25), wail of the banshee (F-DC 26)
Str 29, Dex 17, Con 30, Int 25, Wis 20, Cha 25
Base Atk +18; CMB +28 (+32 bull rush); CMD 41 (45 vs. bull rush)
Feats Bloody Assault, Bull Rush Strike, Cleave, Cleaving Finish, Dreadful Carnage, Furious Focus, Greater Bull Rush, Improved Bull Rush, Improved Iron Will, Iron Will, Power Attack, Shield of Swings
Skills Climb +36, Diplomacy +31, Intimidate +34, Knowledge (dungeoneering) +31, Knowledge (geography) +31, Knowledge (religion) +31, Perception +32, Sense Motive +29, Survival +32
Languages Giant, Old Porphyran
Environment ruins, underground
Organization solitary or tomb (2-7)
Treasure standard
Special Abilities
Bioassimilation (Su) A non-khasep-sa damaged by a khasep-sa’s claw attack must succeed on a DC 32 Fortitude save or be infected by the khasep-sa’s regenerative flesh. The save DC is Constitution-based. Each round for the next 10 rounds, the infected creature suffers 2 points of Strength damage and heals 10 points of hit point damage as its skin becomes warped, pustulant, and gelatinous. Multiple infections overlap in duration, but do not change the damage or healing per round. An infection can only be ended early by a greater restoration spell or similar effect.

Khasep-sas are immortal giants, mighty beings who were entombed long ago and now long for worldly pleasures.

Most khasep-sas are locked away beneath the earth, some together, some apart. Those in groups pass their time telling stories and asking riddles, fighting for sport, and searching for means of escape. In the rare event that a khasep-sa does reach civilization, it usually gorges itself on all it has missed: the pleasures of taste and touch, the thrill of discovery and control, and the excitement of conquest.

On Porphyra
Khasep-sas are some of the longest living giants in the lands of Porphyra. In the time after the NewGods War, khasep-sas have gone into hiding in the Underdeep and in the ruins of the old world such as Kadeg’s Pyramind.