This creature is a monkey-like man-sized humanoid with sapphire blue eyes and brown leaves covering its body.

Kech (CR 3; XP 800)
NE Medium monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +10
AC 16, touch 13, flat-footed 13
(+2 Dex, +1 dodge, +3 natural)
hp 30 (4d10+8)
Fort +3, Ref +6, Will +5
Speed 30 ft., climb 20 ft.
Melee bite +5 (1d6+1), 2 claws +5 (1d4+1)
Special Attacks rend (2 claws, 1d4+1)
Spell-Like Abilities (CL 4th)
Constant—pass without trace
Str 13, Dex 15, Con 14, Int 10, Wis 13, Cha 11
Base Atk +4; CMB +5; CMD 18
Feats Dodge, Mobility
Skills Acrobatics +6, Climb +9, Perception +10, Stealth +13 (+21 in forests), Survival +8; Racial Modifiers +2 Perception, +4 Stealth (+8 Stealth in forests)
Languages Common, Kech
Environment forests, jungle
Organization pack (2-5), or band (1-8 plus 50% non-combatants)
Treasure standard

Kech are monkey-like humanoids standing about 6 feet tall and weighing about 150 pounds. They make their homes in trees and prefer to move through the trees rather than on the ground. They have an almost human organization and society among the various tribes and clans. Family units dwell in a single lair (usually a hollowed tree or small hut built among the branches of a leafy tree). The kech has leathery skin that on first glance resembles a covering of leaves and foliage. Kech speak their own language and many learn to speak Common.

Kech Characters
Kech are defined by their class levels, as a playable race they do not possess racial Hit Dice. All kech have the following racial characteristics.

  • +2 Dexterity, +2 Wisdom, -2 Intelligence: Kech are agile creatures with a keen sense of their surroundings but are more savage and uneducated than standard races.
  • Medium: Kech are Medium creatures and have no bonuses or penalties due to their size.
  • Quick and Agile: Kech have a base speed of 40 ft. and possess a climb speed of 20 ft.
  • Darkvision: Kech can see in the dark up to 60 feet.
  • Leaf-Like Skin: Kech possess a +4 racial bonus to Stealth in forested areas and possess a +2 natural armor bonus.
  • Natural Weapons: Kech possess 2 claws (1d4) and a bite (1d6) attack as natural weapons.
  • Untraceable: Kech of 4th level possess pass without trace as a constant magical effect.
  • Weapon Unfamiliarity: Kech are slow to learn how to use manufactured weapons. They do not gain any weapon proficiencies for taking a heroic class. You must take feats to acquire proficiency in new weapons.

On Porphyra
Kech are found in among the limbs of the World Tree and within the Great Green. They tend to be gregarious creatures who trade and form alliances with other races.

See Also