Kabal Dunedusk
“So, you cheloks plan to travel across the Glass Sea? This one doubts many two-legged ones could make it, and you seem more ill-prepared than most. Fortuitous for you, then, that this one is headed the same way, is it not?”

Kabal Dunedusk (CR11; XP 13,200)
Male khvostik polkan witch (insufflator) 11
NG Medium monstrous humanoid
Init +7; Senses low-light vision, Perception +12
AC 20, touch 16, flat-footed 18
(+4 armor, +3 deflection, +2 Dex, +1 insight)
hp 93 (11d6+22)
Fort +8, Ref +9, Will +11
Speed 40 ft.
Melee +1 starknife +5 (1d3, 3x)
Ranged +1 starknife +9 (1d3, 3x, 20 ft.)
Special Attacks hag’s breath, hexes (cackle, evil eye [-4, 10 rounds], jumpy hexer [evil eye], major pain, pain)
Spell-Like Abilities (CL 11th; concentration +11)
Constant—endure elements
Witch Spells Prepared (CL 11th; concentration +18)
6th—reach blood boil (F-DC 23), reach wicked breath touch of slime (F-DC 21)
5th—hold monster (W-DC 22), major curse/ (W-DC 23), //reach wicked breath bestow curse (W-DC 21)
4th—black tentacles, cure serious wounds, reach bestow curse (W-DC 21),
reach sands of time
3rd—reach wicked breath inflict light wounds (3) (W-DC 20), reach wicked breath cure light wounds, sand whirlwind (2) (W-DC 20)
2nd—shifting sand (2) (R-DC 19), wicked breath mudball (2) (R-DC 18), wicked breath ray of sickening (2) (F-DC 19)
1st—mage armor (2), nauseating dart (2) (F-DC 18), sleep (2) (W-DC 18)
0th (at will)—detect magic, read magic, resistance, touch of fatigue (F-DC 18)
Patron Desert
Str 8, Dex 16, Con 14, Int 24, Wis 12, Cha 10
Base Atk +5; CMB +4; CMD 17 (+4 racial bonus vs. trip attempts)
Feats Boon Companion, Martial Weapon Proficiency (starknife), Ray Breath, Reach Spell, Spell Focus (necromancy), Wicked Breath (cone)
Skills Acrobatics +9, Diplomacy +4, Escape Artist +9, Heal +15, Intimidate +13, Knowledge (arcana) +14, Knowledge (nature) +14, Perception +12, Profession (farmer) +11, Sense Motive +12, Spellcraft +21, Swim +7, Use Magic Device +14
Languages Common, Draconic, Polkan, Samsaran, Sylvan, Terran
SQ witch’s familiar (compsognathus [conduit])
Combat Gear lesser extended rod of metamagic, scroll of dimension door, wand of cure light wounds (38 charges); Other Gear cackling hag’s blouse, cloak of resistance +3, dusty rose prism (normal) ioun stone, headband of vast intelligence +4, horseshoes of the Great Steppes (Dex), +1 returning matoyasite starknife, ring of protection +3, ring of sustenance, spell component pouch, 1,021 gp
Faith Paletius
Homeland Lotus Blossom Steppes

A member of his father Yrimik’s stado, Kabal’s early life was spent farming and hunting, but it was on one fateful night that he heard the call of his patron, interpreting it as the word of Paletius, in a fevered dream. Upon waking, he found all of his crops withered, and a small saurian beast patiently sleeping in the dried, dusty stalks. Through it, he saw visions of heat, sand, and decay, but also the power to use such things productively. Unable to fulfill his role in his clan, he left his home behind to search out his destiny.

This was five years ago, and he has traveled and experienced much in his life already, having developed a gift for necromancy and learned much of the lands beyond the Steppes. However, he has come to the conclusion that, in order to learn where he belongs, he will need to consult those most strongly linked to the desert.

Boon: Kabal is generally distrusting of cheloks, but also knows well enough that he may require help to find his place in the world. He begins with an attitude of neutral toward all PCs; all Medium two-legged races besides dwarves receive a -2 penalty to skill checks to affect his attitude, while all Small races receive a -4 penalty. These penalties can be overcome by dueling with and defeating him, which immediately improves his attitude so long as he was defeated fairly. He is particularly trusting of dhosari and other polkan however, and those races receive a +2 circumstance bonus on skill checks to improve his attitude toward them, increasing to +4 for other khvostik polkan. Those who intentionally seek to harm his familiar gain his ire, and immediately reduce his attitude to unfriendly (or hostile, if he is already unfriendly toward them).

His ultimate goal is to find information regarding any desert, and will join individuals he is at least friendly with and who have missions within the Ghadab, the Deserts of Siwath, or the Wastes of Simoon. Succeeding these missions will see him finding a sense of fulfillment and purpose, and he will leave the group at such time but also teach all individuals in the party the Polkan language and give them his +1 returning matoyasite starknife as a parting gift. From that point forward he will reside in a major city within the region in which the mission took place, and can be sought for aid in further missions within that region.