Jellybear
This brightly colored bear ripples toward you. Its flesh undulating as it charges.

All jellybears share the following traits:
N Large ooze
Space 10 ft.; Reach 5 ft.
Ecology
Environment any
Organization solitary or pair
Treasure standard
Special Abilities
Animalistic (Ex) All jellybears possess animal intelligence and instincts. Though they are oozes, the animal spirit which gave them form persists and drives their actions.
Immunity to Projectiles (Ex) Jellybears are immune to all damage from arrows, crossbow bolts, darts, sling stones, and firearm projectiles.


Clear Jellybear (CR 10; XP 9,600)
Init +2; Senses blindsight 60 ft.; Perception +12
Aura numbing cold (60 ft.)
Defense
AC 15, touch 11, flat-footed 13
(+2 Dex, +4 natural, -1 size)
hp 161 (14d8+98)
Fort +11, Ref +6, Will +6
Defensive Abilities ooze traits; Immune cold, projectiles
Offense
Speed 30 ft.
Melee 2 claws +16 (1d8+7/19-20 plus 2d6 cold), bite +16 (1d8+7 plus 2d6 cold)
Statistics
Str 24, Dex 14, Con 24, Int 2, Wis 14, Cha 5
Base Atk +10; CMB +18; CMD 30 (34 vs. trip)
Feats Critical Focus, Endurance, Improved Critical (claws), Run, Skill Focus (Perception, Survival), Vital Strike
Skills Perception +12, Survival +12
SQ animalistic
Special Abilities
Aura of Numbing Cold (Ex) Clear jellybears absorb all the ambient heat around them. Any creatures not immune or resistant to cold, or protected by endure elements suffer a -4 penalty to all Dexterity-based rolls.
Transparent (Ex) A DC 15 Perception check is required to notice a clear jellybear.


Green Jellybear (CR 4; XP 1,200)
Init -2; Senses blindsight 60 ft.; Perception +7
Defense
AC 7, touch 7, flat-footed 7
(-2 Dex, -1 size)
hp 47 (5d8+25)
Fort +5, Ref -1, Will +2
Defensive Abilities ooze traits; Immune acid, projectiles
Offense
Speed 20 ft.
Melee 2 claws +8 (1d6+6 plus 1d4 acid), bite +8 (1d6+6 plus 1d4 acid)
Statistics
Str 22, Dex 6, Con 19, Int 2, Wis 12, Cha 1
Base Atk +3; CMB +10; CMD 18 (22 vs. trip)
Feats Skill Focus (Perception, Survival), Toughness
Skills Perception +7, Survival +6
SQ animalistic


Orange Jellybear (CR 8; XP 4,800)
Init +4; Senses blindsight 60 ft.; Perception +10
Defense
AC 10, touch 9, flat-footed 9
(+1 natural, -1 size)
hp 126 (12d8+72)
Fort +10, Ref +4, Will +5
Defensive Abilities block attacks, ferocity, ooze traits; Immune projectiles
Offense
Speed 40 ft.
Melee 2 claws +15 (2d6+6), bite +14 (1d8+6)
Special Attacks blood rage, pounce
Statistics
Str 22, Dex 10, Con 22, Int 2, Wis 12, Cha 1
Base Atk +9; CMB +16; CMD 26 (30 vs. trip)
Feats Improved Initiative, Skill Focus (Perception, Survival), Power Attack, Step Up, Weapon Focus (claws)
Skills Perception +10, Survival +10
SQ animalistic


Red Jellybear (CR 6; XP 2,400)
Init -1; Senses blindsight 60 ft.; Perception +9
Defense
AC 8, touch 8, flat-footed 8
(-1 Dex, -1 size)
hp 85 (9d8+45)
Fort +8, Ref +2, Will +4
Defensive Abilities ooze traits; Immune fire, projectiles
Offense
Speed 30 ft.
Melee 2 claws +10 (1d6+5 plus grab), bite +10 (1d6+5)
Special Attacks breath weapon (30 ft. cone; 3d6 fire; R-DC 19 halves, usuable 1d3 rounds)
Statistics
Str 20, Dex 8, Con 21, Int 2, Wis 12, Cha 1
Base Atk +6; CMB +12 (+16 grapple); CMD 21 (25 vs. trip)
Feats Diehard, Endurance, Run, Skill Focus (Perception, Survival)
Skills Perception +9, Survival +8
SQ animalistic


Yellow Jellybear (CR 12; XP 19,200)
Init +2; Senses blindsight 60 ft.; Perception +13
Defense
AC 17, touch 11, flat-footed 15
(+2 Dex, +6 natural, -1 size)
hp 200 (16d8+128)
Fort +12, Ref +7, Will +7
Defensive Abilities ooze traits; Immune electricity, projectiles; SR 23
Offense
Speed 30 ft.
Melee 2 claws +19 (1d8+7/19-20 plus 3d6 sonic), bite +18 (1d8+7/19-20 plus 3d6 sonic)
Spell-Like Abilities (CL 16th; concentration +17)
At will—bear’s endurance, bloody claws, bull’s strength, expeditious retreat, greater magic fang, shield
Statistics
Str 24, Dex 14, Con 24, Int 2, Wis 14, Cha 12
Base Atk +12; CMB +20; CMD 32 (36 vs. trip)
Feats Bleeding Critical, Critical Focus, Improved Critical (bite, claws), Skill Focus (Perception, Survival), Toughness, Weapon Focus (claws)
Skills Perception +13, Survival +13
SQ animalistic

Jellybears are artificially grown oozes infused with the animalistic spirit of bears for their tenacity and power. They are used or sold by alchemists as guardian beasts.

On Porphyra
The freelancing zendiqi alchemist Yata Hamal, who controls a small djinni cloud-castle, flies around Porphyra selling embryonic jellybears (ie. gelatinous cubs), or whimsically dropping them here and there.