Itnala1
Seemingly one with her surroundings, this creature seems at once beautiful and crudely hacked from the stone around her.

Itnala (CR 1; XP 400)

PDG-DryadItnala-color-01.png

LE Medium fey (earth)
Init +4; Senses low-light vision; Perception +8
Defense
AC 14, touch 10, flat-footed 14
(+4 natural)
hp 12 (3d6+3)
Fort +2, Ref +4, Will +5
Weakness gem dependent
Offense
Speed 30 ft., burrow 20 ft.; earth glide
Melee 2 claws +4 (1d4+3)
Special Attacks touch of sleep (W-DC 15), subsume
Spell-Like Abilities (CL 4th; concentration +1)
At will—dimension door
3/day—charm person (W-DC 15)
Statistics
Str 16, Dex 10, Con 13, Int 10, Wis 14, Cha 6 (18)
Base Atk +1; CMB +4; CMD 14
Feats Improved Initiative, Power Attack
Skills Craft (gemcutting) +6, Diplomacy +9, Escape Artist +6, Perception +8, Stealth +6, Survival +8; Racial Modifiers Craft (gemcutting) does not require tools
Languages Common, Sylvan, Terran
SQ illusionary beauty
Ecology
Environment underground
Organization solitary
Treasure special (gemstone of at least 250 gp value)
Special Abilities
Gem Dependent (Su) An itnala is mystically bonded to a single, exquisite gemstone and must never stray more than 300 yards from it. An itnala who moves 300 yards beyond her bonded gemstone immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. An itnala that is out of range of her bonded gemstone for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows—eventually, this separation kills the itnala.
Subsume (Su) Itnala who successfully grapple an opponent may attempt to subsume them with four successful pin attempts, drawing them beneath the surface of the earth and entombing them there. A helpless foe can be subsumed as a full round action. Once below the surface, the opponent immediately begins suffocating (see suffocation).
Touch of Sleep (Su) As a melee touch attack, the itnala can cause a single creature to fall asleep as per the deep slumber spell (no HD limit). The save DC is Charisma-based.
Illusionary Beauty (Su) Itnala possess illusionary beauty that grants them an effective Charisma of 18. By physically interacting with the itnala, an opponent could make a Will save (DC 15) to disbelieve the illusion. Her Charisma drops to 6 for all foes who see through her illusion.

Scheming fanatics bound to cold, glittering gems of great value, the fervent fey known as itnala embody the smothering presence of massive bodies of earth, and are said to be born spontaneously of unclaimed gems, embodying their rough beauty. Many exist solely within the bedrock itself, blindly moving through seams of stone, waiting for deep-delving humanoids to release them to pursue their dark needs. Some clans of duergar and svirfneblin revere these dark fey and set them up as oracles or living demigods, and they perform rituals of lithomancy by breaking gemstones apart with their bare hands. Unaffiliated itnala tend to be ambush hunters, springing out of stone to grab and subsume the unwary, or putting sentries to sleep. Whether they feed on these victims is unknown, but they dispose of treasure by trading it to underground civilizations for territorial considerations, and, the legend goes, to not make their ‘stone hearts’ jealous of any other shiny treasures.

Actually obtaining the gemstone that an itnala is bound to gives one total power over an itnala, and she will then become their slave. One who holds the stone, however, had best be on their watch, as the seemingly subservient itnala will look for an opportunity to betray the gemstone holder to a more powerful opponent, and reclaim her ‘stone heart’ for herself- especially if the holder is shown to be weak.

ON PORPHYRA
Itnalas have always been fervent, even fanatical devotees of the Elemental Lords, acting as guardians, spies, and assassins, in their particular limited capacity. They are always eager to prove their loyalty to the Elementalist cause and crave praise from Elementalist leaders.