IOUN REMNANT
A beautiful, coruscating collection of variegated gems floats towards you, spinning around a central crystal globe, seemingly under intelligent control.

IOUN REMNANT (CR 7; XP 3,200)
NE Diminuitive construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +3
Aura rainbow pattern (20 ft., W-DC 20)
DEFENSE
AC 21, touch 17, flat-footed 17
(+3 Dex, +4 natural, +4 size)
hp 82 (15d10)
Fort +3; Ref +6, Will +6
DR 5/adamantine and bludgeoning; Immune construct traits, magic
Defensive Abilities all-around vision
OFFENSE
Speed 30 ft., fly 50 ft. (perfect)
Ranged 8 ioun rays +22 touch (special; see below)
Space 1 ft.; Reach 0 ft.
Special Attacks suggestion
STATISTICS
Str 6, Dex 16, Con —, Int —, Wis 16, Cha 16
Base Atk +15; CMB +9; CMD 22 (can’t be tripped)
Languages telepathy 100 ft.
SQ domancy
ECOLOGY
Environment ruins
Organization solitary
Treasure 0-8 ioun stones
SPECIAL ABILITIES
Dormancy (Ex) When an ioun remnant has been deprived of its eight ioun stones it rests as a single crystal globe in a dormant state. While in this state it acts as a cursed crystal hypnosis ball and uses its power to implant the //suggestion in the minds of others to recover eight ioun stones and bring them to it. Once there are eight or more ioun stones within 100 ft., the ioun remnant may instantly take control of all such ioun stones and come to life again.
Although it takes eight ioun stones to activate a dormant ioun remnant, once activated, it will remain active until all of its secondary stones are destroyed or its central stone is destroyed. A secondary ioun stone may be targeted and destroyed individually (AC 24, touch 18, flat-footed 24, hp 10, hardness 10).
Ioun Rays (Su) An ioun remnant can produce up to 8 magical rays each with a range of 100 ft. Each round it can fire all of its rays at any number of targets within range. It cannot make physical attacks in the same round as it fires its ioun rays. The save DC for the ioun rays is 20. The save DC is Charisma-based. The types of powers are dependant on the types of ioun stones used in activation.

  • Central stone - suggestion (Will negates)
  • Dull Grey - 2d6 piercing
  • Clear - 4d6 nonlethal (Fort half)
  • Dusty Rose - armor gains the broken condition (magic armor gets a Fort save)
  • Deep Red - 1d2 Dex damage (Fort negates)
  • Incandescent Blue - 1d2 Wis damage (Will negates)
  • Pale Blue - 1d2 Str damage (Fort negates)
  • Pink - 1d2 Con damage (Fort negates)
  • Pink and Green - 1d2 Cha damage (Will negates)
  • Scarlet and Blue - 1d2 Int damage (Will negates)
  • Dark Blue - slow (Will negates)
  • Iridescent - crisis of breath (Will negates, Fort partial) (Psionics Unleashed)
  • Pale Green - crushing despair (Will negates)

Ioun Effects (Su) Not all ioun stones grant the ioun remnant powerful ray attacks. Some ioun stones provide other benefits to the remnant.

  • Pale Lavender - absorbs spells of 4th level or lower. Once the stone has absorbed 20 levels worth of spells it becomes dull grey.
  • Pearly White - gains fast healing 1
  • Orange - +2 DC on all ray attacks
  • Vibrant Purple - stores six levels of spells, as a ring of spell storing
  • Lavendar and Green - absorbs spells of 8th level or lower. Once the stone has absorbed 50 levels worth of spells it becomes dull grey.

Immunity to Magic (Ex) An ioun remnant is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
If affected by an anti-magic effect, the ioun remnant must make a Fortitude save or instantly become dormant for 3d6 rounds or as long as the anti-magic effect persists.
Rainbow Pattern (Su) The continual and scintillating orbits of an ioun remnant’s revolving stones create a rainbow pattern effect (Will negates DC 20). The effect is always centered on the ioun remnant itself. The save DC is Charisma-based.
Scrying (Su) At will, an ioun remnant may scry.
Suggestion (Su) Whether dormant or active, an ioun remnant may use its central stone to implant a //suggestion
(Will save DC 20) once per round. The suggestion is delivered telepathically and is therefore not language-dependant.

Scholars have long posited that lithic intelligences, those composed of stone or crystal, have established civilizations past and present, existing alongside our own. The oreads, and perhaps the dwarves, as well, have legends about the ‘crystal ancients’ and their geode kingdoms in the ground. Hardly believable to surface people are the stories that these crystalline sentients created automatons of their own- to protect their demesnes while they were otherwise dormant, asleep to the stones of organic beings.

Foremost and most fearsome are the Remnants, powered and armed by magical ioun stones, those most desired of personal magic items. They are named ‘remnants’ by organics, as they are the most animate remains of the crystal ancients’ society. That ioun stones are so intrinsic to the remnants’ existence gives strong evidence to the origin of such items- or perhaps the stone beings are more adaptable to outside conditions that we give them credit. The ioun remnants act as guardians and protectors of deep ruins, repositories of ancient knowledge, or as mobile war machines of inventive and unscrupulous wizard-plunderers.

In any case, ioun remnants appear as a group of eight levitating ioun stones circling a central crystal globe, the whole arrangement emitting a rainbow pattern with the corresponding effects. The mobile construct patrols a programmed area, and follows complex instructions for milennia, to the point of rearming itself if deprived of the ioun stones it needs to be animate. They do not reason or negotiate, and only those who know the particular language and formulae can alter their orders, though the remnant itself will communicate to implant suggestions as it has been instructed. With its scrying power, an ioun remnant can monitor an entire dungeon complex, and has been frequently know to do so, to would-be archaeologist’s dismay.

Construction
Much like ioun stones, solid information on the construction of this wondrous construct have been lost to the ages. All attempts at creating a controllable ioun remnant has resulted in failure and the death of the craftsman who challenged fate on this matter.

On Porphyra
Ioun remnants were the special bodyguards of the Elemental Lords, and some still remain in the fastness of hidden elemental strongholds. Their construction predates The Calling and some argue it even predates the Elemental Lords. Most often ioun remanants are now encountered in the ruins of the old world.