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Hymele
A svelte elven girl sits on a log in the clearing. Her skin has a ruddy complexion, and her hair is a deep red, and trails down her back. White flowers are knitted throughout her hair.

Hymele (CR 1; XP 400)
CE Medium fey
Init +7; Senses low-light vision; Perception +8
Defense
AC 13, touch 13, fl at-footed 10
(+3 Dex)
hp** 13 (3d6+3)
Fort +2, Ref +6, Will +5
Weakness symbiosis
Offense
Speed 30 ft.
Melee slam +1 (1d3 plus grab)
Ranged shortbow +5 (1d6); includes PBS
Special Attacks poison kiss
Spell-Like Abilities (CL 3rd; concentration +5)
At-will—control plants (W-DC 20), pass without trace
3/day—charm person (W-DC 13), entangle (R-DC 13)
Statistics
Str 10, Dex 16, Con 13, Int 16, Wis 14, Cha 14
Base Atk +1; CMB +1 (+5 grapple); CMD 14
Feats Improved Initiative, Point Blank Shot
Skills Bluff +8, Escape Artist +9, Intimidate +5, Knowledge (nature) +9, Perception +8, Sense Motive +8, Stealth +9, Survival +5
Languages Common, Goblin, Sylvan
Ecology
Enviroment forest
Organization solitary or cluster (2-4)
Treasure standard
Special Attacks
Poison Kiss (Ex) A hymele can kiss a grappled target as a melee touch attack or a helpless target as a free action.

Poison Kiss—Contact; save Fort DC 12; frequency 1/round for 4 rounds, effect 1d3 Dex and 1 Con damage; cure 2 saves. The save DC is Constitution-based.

Symbiosis (Su) Every cluster of hymeles is mystically bound to a single, lush hemlock shrub and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. The hymeles’ hemlock does not radiate magic

Hymeles are wild, beautiful spirits of the poisonous hemlock plant. Like the dryads they consider rivals, hymeles are found deep in secluded woodlands, but rather than being a mysterious source of aid to travelers and woodsmen, a hymele is a mysterious source of aggravation and death.

Hymele are aggressive and traitorous rather than shy or maiden-like. While they dislike melee, they are more than willing to take a shot at a woodsman from distant cover, their laughter ringing ominously through the forest. Hymeles use their charm abilities to lure victims away from their friends to their deaths as often as for simple mischief. If a group of travelers is discovered by a hymele, she will often try to kill off the group’s animals before engaging the travelers themselves. Should a cluster of hymeles’ hemlock shrubs be discovered, they will fly into a frenzied defense of the plants, whether the bushes are attacked or not.

On Porphyra
Clusters of hymele are known to dwell in the Snakewood Forest. Their aggresive attacks on the loggers of Sanity Lost makes snakewood one of the rarest of all woods harvested in the Tuthon Barony. Tuthon snakewood is prized for its beauty and is often used in the construction of exquisite music instruments.