Huge Water Elemental (CR 7; XP 3,200)
N Huge outsider (elemental, extraplanar, water)
Init +4; Senses darkvision 60 ft.; Perception +13
Defense
AC 21, touch 13, flat-footed 16
(+4 Dex, +1 dodge, +8 natural, –2 size)
hp 95 (10d10+40)
Fort +11, Ref +11, Will +3
DR 5/—; Immune elemental traits
Offense
Speed 20 ft., swim 90 ft.
Melee 2 slams +15 (2d6+7)
Space 15 ft.; Reach 15 ft.
Special Attacks drench, vortex (R-DC 22), water mastery
Statistics
Str 24, Dex 18, Con 19, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +19; CMD 34
Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Power Attack
Skills Acrobatics +11, Escape Artist +15, Knowledge (planes) +7, Perception +13, Stealth +3, Swim +26

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage.

As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave “arms” to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

Elemental Height Weight Vortex Save DC Vortex Height
Huge 32 ft. 18,000 lbs. 22 10–50 ft.