Hominis Caste Ophiduan1
The individual before you might pass for human, were it not for the supple scales that make up her skin. Her eyes are dark and unblinking, her features gaunt, her teeth unusually sharp. A dark shock of hair begins at a widow’s peak at her forehead, and flows down her neck and back.

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Hominis Ophiduan (CR 5; XP 1,600)
CE Medium monstrous humanoid (shapechanger)
Init +6; Senses darkvision 60 ft., scent; Perception +5
Defense
AC 19, touch 12, flat-footed 17
(+5 armor, +2 Dex, +2 natural)
hp 45 (7d8+7)
Fort +3, Ref +7, Will +10
Immune poison; SR 16
Offense
Speed 30 ft.
Melee mwk spiked chain +9 (2d4+1)
Ranged mwk longbow +10 (1d8/x3)
Special Attacks control serpents 7/day (W-DC 17), ophidiophobia (W-DC 19)
Spell-Like Abilities (CL 5th; concentration +9/+13)
3/day—entangle (R-DC 15), hypnotism (W-DC 15), sleep (W-DC 15)
1/day—charm monster (W-DC 18), deeper darkness, freedom of movement
Statistics
Str 13, Dex 15, Con 13, Int 20, Wis 20, Cha 18
Base Atk +7; CMB +8; CMD 20
Feats Ability Focus (ophidiophobia), Combat Casting, Improved Initiative, Stealthy
Skills Bluff +11, Diplomacy +11, Disguise +11, Escape Artist +7, Intimidate +14, Knowledge (religion) + 12, Perception +15, Spellcraft +12, Stealth +10; ACP -4
Language Common, Undercommon, 3 others; speak with serpents
SQ change shape (alter self)
Ecology
Environment jungle, underground
Organization solitary, pair, clutch (3–5), nest (2–5 hominis, 2–13 semiferum, and 2–4 anguineum), or brood (10–80 hominis, 20–160 semiferum, and 10–40 anguineum)
Treasure double (mwk longbow, mwk spiked chain, ophiduan chain, other treasure)
Special Abilities
Ophidiophobia (Su) A hominis ophiduan can implant a terrible fear into the mind of a chosen creature within 30 feet. The subject must succeed on a DC 19 Will save or instantly develop an insurmountable phobia of snakes, which lasts for 5d4 minutes. For the duration, the subject is instantly panicked should any snake or snake-like creature (including ophiduans) come within 20 feet. The save DC is Charisma-based.
Control Serpents (Su) A hominis can command serpents as an evil cleric with the Command Undead feat. Serpent, in this case, is defined as any snake or snake-like creature of the animal type.

Combining the best aspects of humans and ophiduan, they are quick, vicious, and inhumanly intelligent. While a hominis ophiduan cannot pass for human under normal circumstances, their innate shapechanging and their skills at deception and disguise make such masquerades easy to pull off. Many hominis move through human and humanoid communities without arousing suspicion.

Initially, the hominis were created to serve the anguineum, just as the semiferum had been. The hominis swiftly realized, however, that while they were physically no match for their progenitors, their greater intelligence and aptitude for clerical spells made them the superior caste. They rose up in bloody rebellion, and when their divine magics proved more potent than those of the anguineum, the elder caste capitulated to their authority. The hominis ophiduan average slightly taller than humans of the same weight. Their scaly skin covers the entire spectrum of hues, much as do those of true snakes, though darker colors such as blacks and deep greens seem most prevalent.