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Physical Description: Burly and muscled, hobgoblins stand a few inches shorter than the average human, and their long arms, thick torsos, and relatively short legs give them an almost apelike stature. Hobgoblins' skin is a sickly gray-green that darkens to mossy green after long exposure to the sun. Their eyes burn fiery orange or red, and their broad faces and sharply pointed ears give their features a somewhat feline cast. Hobgoblins lack facial hair, and even hobgoblin women are bald. Except for their size, hobgoblins bear a strong physical resemblance to their goblin cousins.

Hobgoblin Racial Characteristics1
Hobgoblin player characters are defined by class levels—they do not possess racial hit dice. All
hobgoblin characters hailing from the Hinterlands of Kesh possess the following racial
characteristics.

  • +2 Constitution, +2 Wisdom: Hobgoblins are both hearty and cunning creatures.
  • Humanoid (Goblinoid): Hobgoblins are humanoids with the goblinoid subtype.
  • Medium: Hobgoblins are medium creatures with no penalties or bonuses due to size.
  • Normal Speed: Hobgoblins have a base speed of 30 ft.
  • Darkvision: Hobgoblins can see perfectly in the dark up to 60 feet.
  • Defensive Training: Hobgoblins gain a +4 dodge bonus to AC against humanoids with the human subtype.
  • Hill Stalker: Hobgoblins gain a +1 racial bonus on Knowledge (nature) and Survival checks. These bonuses increase to +3 while in hills.
  • Relentless: Hobgoblins gain a +2 racial bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies when the hobgoblin and its opponent are both standing on the ground.
  • Terrain Stride: While in hills, hobgoblins gain a +4 racial bonus on Stealth checks and can move through natural difficult terrain. Magically altered terrain affects them normally.
  • Weapon Familiarity: Hobgoblins are proficient with mancatchers, nets, and spiked chains, and treat any weapon with the word “hobgoblin” in its name as a martial weapon.
  • Languages: Hobgoblins begin play speaking Common and Goblin. Hobgoblins with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Infernal, and Orc.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.

  • Gunslinger: Add + ¼ of a grit point to the maximum available.
  • War Mind: Add a +1 CMD to resist sunder.

See Also