On the Patchwork World of Porphyra, orc-human hybrids are dismissively referred to as half-humans instead of half-orcs. Half-orcs are orc-elf hybrids.

Half-Human Racial Characteristics
Half-humans are defined by their class levels—they do not possess racial Hit Dice. All half-humans have the following racial characteristics.

  • +2 to One Ability Score: Half-human characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Half-humans are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Half-humans have a base speed of 30 feet.
  • Darkvision: Half-humans can see in the dark up to 60 feet.
  • Bestial and Intimidating: Half-humans receive a +2 racial bonus on Perception and Intimidate checks due to their fearsome and bestial nature.
  • Chain Fighter: Some half-humans have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-humans with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons.
  • Orc Blood: Half-humans count as both humans and orcs for any effect related to race.
  • Sacred Tattoo: Many half-humans decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-humans with this racial trait gain a +1 luck bonus on all saving throws.
  • Languages: Half-humans begin play speaking Common and Orcish. Half-humans with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Favored Class Bonuses

  • Gunslinger: Half-Human (orc/human): Add a + ½ bonus on damage rolls using the pistol whip deed.

See Also