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Half-Elf1
Half-elves more commonly inherit the eye color of their human ancestors, while their skin tones and height reflect their elven heritage. Though forgeborn are by far the most populous of all full-blooded elves within Azag-Ithiel, there are many who hail from outside lands. As such, half-elf skin and hair runs the gamut from as fair as the winter snow to as dark as the new moon sky.

Mutable and inquisitive, half-elves often determine their personal truth at a young age, and then spend the rest of their lives exploring that truth to the fullest extent. By taking advantage of multiple apprenticeships, pursuing advanced education at the university in Paradigm or by embarking upon a grand journey, half-elves seek not only the answers to any and all questions they will ask, but a place to call their home.

Where in other lands half-elves may find themselves on the outskirts of both elven and human society, the half-elves of Azag-Ithiel are simultaneously distanced from their human ancestors and surrounded by other groups sharing their elven lineage. This has led many half-elves to feel liberated from what they perceive to be a “racial destiny”, while others still feel torn from their past, longing for the detailed family histories proudly displayed by forgeborn and half-orcs alike.

Half-elves tend to ingrain themselves in communities that share their personal ethics, though with a leaning towards more neutral alignments (i.e., lawful neutral or neutral evil for those living amongst furnace elves) and often hold their closest associates, both professional and social, to be as dear to them as biological family. As a result, half-elf communities are continually shrinking, as most of their numbers have integrated themselves into other elven races. Further, it is not uncommon for a half-elf to feel a lack of strong cultural identity with other half-elves. This has led a small number of half-elves to rebel against their racial heritage, searching for a way to stand apart from tradition. These individuals are for the most part chaotic neutral, and more often than not forsake the company of other elven races in favor of forging strong bonds with other likeminded individuals who value personal freedom.

Half-elves are often drawn to professions that stimulate their curiosity: trades that require constant learning, travel and heavy social interaction are especially attractive. Because of this, half-elves make excellent natural diplomats, and often fill such positions both within the borders of Azag-Ithiel and in foreign lands.

Just as their curious nature leads many half-elves to receive training in a number of apprenticeships, their varied training allows half-elves a better opportunity to multiclass and explore new training options whenever available.

Half-Elf Racial Characteristics
Half-elf player characters are defined by class levels—they do not possess racial hit dice. All Half-elf characters possess the following racial characteristics.

  • +2 to One Ability Score: Half-elf characters receive a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Half-elves are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Half-elves have a base speed of 30 feet.
  • Low-Light Vision: In dim light, a half-elf can see twice as far as a human.
  • Curiosity: Half-elves are naturally inquisitive about the world around them. They gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills for them. If they choose a class that has either of those Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.
  • Elf Blood: Half-elves count as both elves and humans for any effect related to race.
  • Focused Study: At 1st, 8th, and 16th level, half-elves gain Skill Focus in a skill of their choice as a bonus feat.
  • Multitalented: Half-elves choose two favored classes at first level and gain a +1 hit point or +1 skill point whenever they take a level in either one of those classes.
  • Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Half-Elf Racial Characteristics2
Half-elf player characters are defined by class levels—they do not possess racial hit dice. All half-elf player characters possess the following racial characteristics.

  • +2 to one ability score: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Half-Elves have a base speed of 30 feet.
  • Low-Light Vision: In dim light, a half-elf can see twice as far as a human.
  • Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
  • Attentive: Half-elves receive a +2 racial bonus on Sense Motive checks.
  • Dreamspeaker: Half-elves add a +1 bonus to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, half-elves with a Charisma score of 15 or higher may use dream once per day as a spell-like ability, using its character level as its caster level.
  • Elf Blood: Half-elves count as both elves and humans for any effect related to race.
  • Keen Senses: Half-elves recieve a +2 racial bonus on Perception checks.
  • Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
  • Languages: Half-elves begin play speaking Common and Elven. Those with high Intelligence scores can choose any language they want (except secret languages, such as Druidic).

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.


See Also