Half-Cyclops Racial Characteristics1
Half-cyclops player characters are defined by class levels—they do not possess racial hit dice. All half-cyclops characters possess the following racial characteristics.

  • +2 Strength, +2 Wisdom, -2 Charisma: Half-cyclops are strong and willful, but uncouth and irritable.
  • Medium: Half-cyclops are medium creatures with no penalties or bonuses due to size.
  • Normal Speed: Half-cyclops have a base speed of 30 ft.
  • Low-Light Vision: Half-cyclops can see twice as far as humans in dim light.
  • Cyclops Foresight: Once per day as a spell-like ability, a half-cylcops may use augury with a caster level equal to his character level.
  • Keen Insight: Half-cyclops gain a +2 racial bonus on Perception checks that rely on vision.
  • Intimidating: Half-cyclops always treat Intimidate as a class skill and do not count their racial Charisma penalty (if any) when determining the bonus (or penalty) of their Intimidate skill checks.
  • Giant Blood: Half-cyclops count as both humans and giants for any effect related to race.
  • Weapon Familiarity: Half-cyclops are proficient with greataxes, glaives, spears, and javelins, and treat any weapon with the word “cyclops" in its name as a martial weapon.
  • Languages: Half-cyclops begin play speaking Common and the Cyclops dialect. Half-cyclops with high Intelligence scores can choose from the following: Dwarf, Giant, Gnoll, and Goblin.

Favored Class Bonuses

  • Gunslinger: Reduce the misfire chance for one type of firearm by ¼. You cannot reduce the misfire chance below 1.