Gun Jaw
Gun Jaw is a female kobold gunslinger from the southern reaches of the Birdman Mountains, near the community of Harhold on the border with the human-dominated Middle Kingdoms. She works along the frontier lands of that great land, among the rebels and outlaws of the region.

Gun Jaw
“You won’t see me, no one will. You won’t see me when I kill you because if you do, I haven’t done my job right. No, you’re never going to see me, and if you do, I’ll make sure you wish you didn’t…”

Gun Jaw (CR 12; XP 19,200)
Female kobold gunslinger 13 (dread sniper)
LE Small humanoid (reptilian)
Init +6; Senses darkvision 60 ft.; Perception +11
AC 26, touch 18, flat-footed 19
(+5 armor, +4 Dex, dodge +3, +1 natural, +2 shield, +1 size)
hp 102 (13d10+26)
Fort +11, Ref +13, Will +10
Defensive Abilities nimble +3
Speed 30 ft.
Melee masterwork kukri +12/+7/+2 (1d3–1, 18–20) or pistol-whip +13 (1d8+1 plus trip attempt)
Ranged +2 modified [improved loading mechanism, scope, silencer] musket +17/+17/+12/+7 (1d10+7, 20/x4) [while sniping +22 (1d10+15, 20/x4)]
Special Attacks deadly sniper (musket, +6 [+12 while sniping]), grit (4), swarming
Before Combat Gun Jaw begins each encounter from a concealed position.
During Combat Against a single target, Gun Jaw will use her expert targeting deed freely due to Signature Deed (targeting), constantly aiming at her opponent’s head to confuse them until death. Against a group, she will do the same against the most physically intimidating person, only using her rapid sniping deed if she believes she won’t be caught for doing so or to finish off a weak looking enemy.
Morale If Gun Jaw is reduced to 15 hit points or less or if she is found, Gun Jaw will drink her potion of invisibility and attempt to flee, trying to find either another place to snipe her enemies or drink her potions of cure light wounds. If she cannot flee, she will surrender, although she will look for any chance to escape unless she believes it is impossible.
Str 7, Dex 18, Con 14, Int 12, Wis 18, Cha 12
Base Atk +13; CMB +11 (+15 to trip); CMD 25
Feats Gunsmithing, Named Bullet, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Reload, Rapid Shot, Signature Deed (targeting), Weapon Focus (musket)
Skills Acrobatics +20, Knowledge (local) +17, Perception +25, Stealth +24 [+24 while sniping], Survival +20
Languages Common, Draconic, Giant
SQ deeds (deadeye, expert reloading, expert targeting, fading sniper, gunslinger initiative, gunslinger’s dodge, mobile sniper, pistol-whip, quick clear, rapid sniping, targeting, utility shot), favored terrain (+2 forest, +4 urban, +4 underground), sniper gunsmith, stalker, swift as shadows
Combat Gear potion of cure light wounds (2), potion of invisibility; Other Gear +1 chain shirt, +2 modified [improved reload mechanism, scope, silencer] musket, belt of incredible dexterity +2, cloak of resistance +1, eyes of the eagle, headband of inspired wisdom +2, masterwork kukri, paper alchemical cartridge (50), 2,030 gp

From birth, Gun Jaw had to fight for survival. Hatched weaker than other kobolds, her life was spent hiding from the abuse of her fellow clan mates, knowing that at any moment she could be beaten to within an inch of her life. With no talent for normal kobold skills, Gun Jaw learned how to blend into the shadows, fading into the darkness in the catacombs as she practiced avoiding others. Soon she was able to disappear at will, her steps lighter than air and her presence undetected by even those next to her. But Gun Jaw wasn’t simply one to hide, she simply knew that she needed the right weapon to utilize her strengths to their fullest.

It wasn’t until she and her clan found the body of a dead adventurer that Gun Jaw felt purpose in her life, the woman’s corpse clinging to a musket. When her clan couldn’t figure out what to do with it, they allowed Gun Jaw to take it. Gun Jaw herself spent weeks with the weapon, hiding from those in her clan to spend hours at a time with the firearm, finally figuring out the problem with the weapon. Once it was fixed, Gun Jaw knew she only had one chance to use it before alerting everyone in the cave, carving out a collection of stone bullets with the names of each of her tormentors on them.

One by one, she gunned them all down, not a single shot wasted. With her clan dead, Gun Jaw left the cave, sealing off the entrance with an excessive amount of black powder. Making her way into the world, Gun Jaw soon learned the value of her skills to those on the surface, quickly becoming one of the preeminent assassins of the Middle Kingdoms. No target is turned down, although Gun Jaw won’t take on a new client while still working for an older one, currently working for an undisclosed noble to find and kill a wayward noble by the name of Jade Strider.

While Gun Jaw isn’t one for small talk, discussing firearms will always get her attention, and she becomes almost childlike in her excitement when discussing such things. Any conversation that leads to her being able to further modify her weapon is a sure way to make friends with her, as she can be quite polite when not working. But if interrupted from her job, she won’t hesitate to hunt down any who stand between her and her prey.

Boon Those who wish to shift Gun Jaw’s attitude to friendly or helpful must also make a DC 15 Craft (alchemy) check, showing their knowledge of firearms. Doing so also grants them a +5 bonus on Diplomacy checks against Gun Jaw. If the Craft (alchemy) check fails, Gun Jaw will refuse to speak to the person who failed unless they pay 100 gp, her traditional negotiation opening fee. Those who manage to make Gun Jaw helpful can request her help in tracking someone, gaining a +5 circumstance bonus on Survival checks to track a creature or a +5 circumstance bonus on Knowledge (local) checks to find if that person has been in the area in the last week.