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Physical Description: Goblins are short, ugly humanoids that stand just over 3 feet tall. Their scrawny bodies are topped with oversized and usually hairless heads with massive ears and beady red or occasionally yellow eyes. Goblins' skin tone varies based on the surrounding environment; common skin tones include green, gray, and blue, though black and even pale white goblins have been sighted. Their voracious appetites are served well by their huge mouths filled with jagged teeth.

Goblin Racial Characteristics1
Goblin player characters are defined by class levels—they do not possess racial hit dice. All goblin characters possess the following racial characteristics.

  • +2 Dexterity, +2 Intelligence, –2 Charisma: Goblins are agile in body and in mind, but their inherent enthusiasm makes other species nervous of them.
  • Goblinoid: Goblins are humanoids with the goblinoid subtype.
  • Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Fast: Goblins are fast for their size, and have a base speed of 30 feet.
  • Darkvision: Goblins can see in the dark up to 30 feet.
  • Arcane Focus: Goblins gain a +2 racial bonus to concentration checks made to cast arcane spells defensively.
  • Illusion Resistance: Goblins gain a +2 racial bonus on saving throws against illusion spells and effects.
  • Jumper: Goblins are always considered to have a running start when making Acrobatics checks to jump.
  • Kneecapper: Goblins gain a +4 racial bonus to CMB to trip opponents.
  • Master Tinker: Goblins gain a +1 racial bonus to Disable Device and Knowledge (engineering) checks. They are also considered proficient with any weapon they have personally crafted.
  • Skill Training: Goblins always treat two of the following as class skills: Disable Device, Knowledge (engineering), Ride, or Stealth.
  • Weapon Familiarity: Goblins with this trait are proficient with the dogslicer and the horsechopper, and treat any weapon with the word "goblin" in it as martial weapons.
  • Languages: Goblins begin play speaking Common and Goblin. Goblins with high Intelligence scores can choose from the following: Draconic, Dwarven, Gnoll, Gnome, Halfling, Old Porphyran, and Orc.

See Also