Hunched and feral, this furred, hyena-headed humanoid stands slightly taller than the average human.

Gnoll (CR 1,XP 400)
CE Medium humanoid (gnoll)
Init +0; Senses darkvision 60 ft.; Perception +2
AC 15, touch 10, flat-footed 15
(+2 armor, +1 natural, +2 shield)
hp 11 (2d8+2)
Fort +4, Ref +0, Will +0
Speed 30 ft.
Melee spear +3 (1d8+3/×3)
Ranged spear +1 (1d8+2/×3)
Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Base Atk +1; CMB +3; CMD 13
Feats Power Attack
Skills Perception +2
Languages Gnoll
Environment desert, plains
Organization solitary, pair, hunting party (2–5 gnolls and 1–2 hyenas), band (10–100 adults plus 50% noncombatant children, 1 sergeant of 3rd level per 20 adults, 1 leader of 4th–6th level, and 5–8 hyenas), or tribe (20–200 plus 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 7–12 hyenas, and 4–7 hyaenodons)
Treasure NPC Gear (leather armor, heavy wooden shield, battleaxe, longbow with 20 arrows, other treasure)

Gnolls are a race of hulking, humanoids that resemble hyenas in more than mere appearance; they show a striking affinity with the scavenging animals, to the point of keeping them as pets, and ref lect many of the lesser creatures’ behaviors.

Gnolls are capable hunters, but are far happier to scavenge or steal a kill than to go out and track down prey. This laziness impels them to acquire slaves of whatever type is available, whom they force to dig warrens, gather supplies and water, and even hunt for their gnoll masters.

Creatures other than hyenas and other gnolls are either meat or slaves, depending upon the temperament of the tribe. Even a dead or fallen comrade is a fresh meal for a gnoll, who might honor a distinguished tribe member with a brief prayer, or thoroughly cook one that has died of a wasting disease, but otherwise view a dead gnoll as little different from any other creature. The more “civilized” gnolls do not eat their prisoners, but instead keep them as slaves, either to defend or improve their lair or to trade with other tribes or slaver bands.

Gnolls relish combat, but only when they have the obvious advantage of numbers. In other situations, they prefer to avoid combat except as a means of winning a kill from another hunter, or as a clever ambush to bring down a large meal. These hyena-men see no value in courage or valor, instead preferring to f lee once it becomes clear that victory is not possible, noting that it is better to run with tail tucked away than to lose one’s tail entirely.

During combat, gnolls use a strange mixture of pack tactics and individual standoffs. If a gnoll feels that it is winning, it attempts to take down a weaker being rather than aiding its fellows. If the gnolls are struggling, they gang up on a powerful leader and try to take that creature down, in the hopes of forcing its allies to f lee.

Gnoll leaders are typically rangers, although clerics are highly regarded as well. Most gnolls find arcane magic difficult to master, and as a result it is relatively rare to see a gnoll bard, sorcerer, or wizard.

Gnoll Racial Characteristics1
Gnolls are hyena-like humanoids of the gnoll subtype. Gnoll player characters from the Siwath have a Racial Point array of 8, rather than 6 points, to reflect their specialization regarding that location. Gnoll player characters are defined by class levels—they do not possess racial hit dice. All gnoll player characters possess the following racial characteristics.

  • +2 Strength, +2 Constitution: To survive in the desert, gnolls are strong and physically tough.
  • Humanoid: Gnolls are humanoids of the gnoll subtype.
  • Medium: Gnolls are medium creatures and have no penalties or bonuses due to size.
  • Speed: Gnolls have a base speed of 30 feet.
  • Camouflage: With their sandy, dappled fur, Siwathi gnolls gain +4 to Stealth checks while in desert terrain.
  • Darkvision: Gnolls can see 60 feet in the dark.
  • Natural Armor: Gnoll hides are remarkably tough, granting them a +2 natural armor bonus.
  • Stalker: Siwathi gnolls are consummate hunters of the deep desert, and always have Perception and Stealth as class skills.
  • Languages: Siwathi Gnoll player characters begin play speaking Gnoll. Characters with high intelligence can choose to speak other languages from the following: Auran, Common, Old Porphyran and Sphinx.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.

  • War Mind: Add +1/3 precision damage with flails.

See Also