Sanctioned Wizard

“Nope, just hang on a second here I have my badge somewhere in my robes here.”

Garvin Direscript (CR 4; XP 1,200)
Male dwarf* wizard 5 (sanctioned wizard)
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +1
AC 14, touch 14, flat-footed 13; +4 vs. giants
(+1 deflection, +1 Dex, +2 sacred)
hp 35 (5d6+15)
Fort +3, Ref +2, Will +5; +2 vs. poison, spells, and spell-like abilities
Speed 20 ft.
Melee +1 dwarven waraxe +3 (1d10+1/x3)
Special Attacks giant hunter, intense damage +2
Spell-Like Abilities (CL 5th; concentration +8)
6/day—force missile (1d4+2)
Spells Prepared (CL 5th; concentration +8)
3rd—daylight, displacement, lightning bolt (R-DC 16)
2nd—darkness, invisibility, mirror image, shatter (F-DC 15)
1st—enlarge person, floating disk, magic missile, ray of enfeeblement (F-DC 14), shocking grasp
0th (at will)—dancing lights, detect magic, flare (F-DC 13), ray of frost
School Evocation; Opposition Conjuration, Enchantment
Str 10, Dex 12, Con 14, Int 16, Wis 13, Cha 8
Base Atk +2; CMB +2; CMD 13 (17 vs. bull rush, trip)
Feat Combat Casting, Craft Magic Arms and Armor, Martial Weapon Proficiency (dwarven waraxe), Scribe Scroll, Toughness
Skills Craft (weapons) +12, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (history) +10, Spellcraft +10, ; Racial Modifiers +2 to Craft items from stone or metal
Languages Catfolk, Common, Dwarven, Elven, Giant
SQ craftsman, rockstepper, forbidden magic (elemental), stability, weapon familiarity
Combat Gear 2 scrolls of mage armor, potions of cure light wounds & sanctuary; Gear +1 dwarven waraxe, ring of protection +1, backpack, badge of sanctioned magic, wizard’s kit, 25 gp

  • Garvin is an emigrant from Nor-Du-Mag to the west.