Garish Falnor (CR 1/2; XP 200)
Male half-ogre war mind 1
NG Medium humanoid (human, giant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +1
Defense
AC 15, touch 9, flat-footed 15
(+5 armor, -1 Dex, +1 natural)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +1
Offense
Speed 20 ft.
Melee greatsword +5 (2d6+6)
Ranged shortbow +0 (1d6/x3)
Special Attacks frenzy
Known Powers (ML 1st; concentration +2); PP 2
1st—expansionA
Statistics
Str 19, Dex 8, Con 14, Int 10, Wis 13, Cha 8
Base Atk +1; CMB +5 (+7 sunder); CMD 14 (16 vs. sunder)
Feats Improved Sunder, Power Attack, Wild Talent
Skills Climb +2, Knowledge (history) +4, Intimidate +5, Survival +5; Racial Modi-fiers +2 Climb, Intimidate; ACP -4
Languages Common, Giant
Combat Gear 20 arrows, power stone of prevenom weapon; Gear codex of war, greatsword, scale mail, short bow; 18 gp
Homeland Azag-Ithiel
Faith Anubis


Garish Falnor (CR 4; XP 1,200)
Male half-ogre war mind 5
NG Medium humanoid (human, giant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +1
Defense
AC 17, touch 9, flat-footed 17
(+7 armor, -1 Dex, +1 natural)
hp 42 (5d10+10)
Fort +6, Ref +3, Will +2; +1 vs. fear
Defensive Abilities chain of defensive posture +2 (3/day)
Offense
Speed 20 ft.
Melee +1 adamantine greatsword +11 (2d6+8)
Ranged +1 composite longbow +5 (1d8+6/x3)
Special Attacks chain of personal superiority +2 (3/day), consult the codex +1, frenzy
Known Powers (ML 5th; concentration +6); PP 9
1st—expansionA, metaphysical weaponA
Statistics
Str 20, Dex 8, Con 14, Int 10, Wis 13, Cha 8
Base Atk +5; CMB +10 (+12 sunder); CMD 19 (21 vs. sunder)
Feats Catch Off-Guard, Improved Sunder, Intimidating Prowess, Power Attack, Psionic Sunder, Psionic Weapon, Wild Talent
Skills Climb +3, Knowledge (history) +8, Intimidate +14, Survival +9; Racial Modifiers +2 Climb, Intimidate; ACP -3
Languages Common, Giant
Combat Gear 20 arrows, power stone of prevenom weapon (4); Gear +1 adamantine greatsword, +1 composite longbow (+5 Str), codex of war, glove of the beast (1d4), +1 breastplate; 42 gp


Garish Falnor (CR 9; XP 6,400)
Male half-ogre war mind 10
NG Medium humanoid (human, giant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +2
Defense
AC 20, touch 10, flat-footed 20
(+9 armor, +1 deflection, -1 Dex, +1 natural)
hp 79 (10d10+20)
Fort +9, Ref +6, Will +5; +2 vs. fear
DR 1/—; Defensive Abilities chain of defensive posture +2 (3/day)
Offense
Speed 20 ft.
Melee +4 adamantine greatsword +20/+15 (2d6+12)
Ranged +1 composite longbow +10/+5 (1d8+6/x3)
Special Attacks chain of personal superiority +2 (3/day), consult the codex +2, frenzy
Known Powers (ML 10th; concentration +12); pp 35
3rd—dispatchA
2nd—endorphin surgeA
1st—expansionA, metaphysical weaponA
Statistics
Str 20, Dex 8, Con 14, Int 10, Wis 14, Cha 8
Base Atk +10; CMB +15 (+19 sunder); CMD 25 (29 vs. sunder)
Feats Deep Impact, Greater Psionic Weapon, Greater Sunder, Ghost Attack, Improved Sunder, Intimidating Prowess, Power Attack, Psionic Sunder, Psionic Weapon, Sundering Strike, Wild Talent
Skills Climb +3, Knowledge (history) +13, Intimidate +19, Survival +15; Racial Modifiers +2 Climb, Intimidate; ACP -3
Languages Common, Giant
SQ psionic retraining, well of power
Combat Gear 20 arrows, power stone of dissolving weapon (3); Gear +4 adamantine greatsword, +1 composite longbow (+5 Str), codex of war, glove of the beast (1d4), +3 breastplate, ring of protection +1, warrior’s scabbard; 157 gp


Garish Falnor (CR 14; XP 38,400)
Male half-ogre war mind 15
NG Medium humanoid (human, giant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +2
Defense
AC 20, touch 10, flat-footed 20
(+9 armor, +1 deflection, -1 Dex, +1 natural)
hp 117 (15d10+30)
Fort +11, Ref +8, Will +7; +3 vs. fear
DR 1/—; Defensive Abilities chain of defensive posture +4 (3/day)
Offense
Speed 20 ft.
Melee +5 adamantine collision greatsword +29/+25/+19 (2d6+22)
Ranged +1 collision composite longbow +15/+10/+5 (1d8+14/x3)
Special Attacks chain of personal superiority +4 (3/day), consult the codex +3, frenzy, sweeping strike
Known Powers (ML 15th; concentration +17); pp 70
4th—truevenom weapon
3rd—dispatchA
2nd—endorphin surgeA
1st—expansionA, metaphysical weaponA
Statistics
Str 26, Dex 9, Con 20, Int 10, Wis 14, Cha 8
Base Atk +15; CMB +23 (+27 sunder); CMD 32 (37 vs. sunder)
Feats Cleave, Deep Impact, Dreadful Carnage, Furious Focus, Greater Psionic Weapon, Great Cleave, Greater Sunder, Ghost Attack, Improved Sunder, Intimidating Prowess, Power Attack, Psionic Sunder, Psionic Weapon, Shield of Swings, Sundering Strike, Wild Talent
Skills Climb +3, Knowledge (history) +18, Intimidate +24, Survival +20; Racial Modifiers +2 Climb, Intimidate; ACP -3
Languages Common, Giant
SQ psionic retraining, well of power
Combat Gear 20 arrows, power stone of physical acceleration (2), power stone of sharpened edge (2); Gear +5 adamantine collision greatsword, belt of physical might (Str, Con) +6, +1 collision composite longbow (+8 Str), codex of war, 2 gloves of the beast (1d4), +3 breastplate, ring of missile protection, ring of protection +1, warrior’s scabbard; 329 gp

Garish Falnor is a veteran of the No-Win War. He spent much of his tour of duty in the Abanacoi Moun-tains near the Godswall with Val Turesh. He apprenticed as a war mind under a tengu master, Black Clawblade, who has since retired to Nicnfoot.