Devil, Gambling
This creature resembles a man crafted entirely of gold. Some of its features seem warped, as if the creature had been melted and then reformed.

Gambling Devil (Magadaz) (CR 4; XP 1,200)
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +1; Senses darkvision 60 ft., see in darkness; Perception +10
Aura risk (30 ft., W-DC 16)
AC 17, touch 12, flat-footed 16
(+1 Dex, +1 luck, +5 natural)
hp 42 (5d10+15)
Fort +4, Ref +5, Will +6
Immune fire, poison; Resist acid 10, cold 10
Speed 30 ft.
Melee slam +8 (2d6+4)
Ranged thrown coin +6 (1d4+3)
Special Attacks double down, produce coins
Spell-Like Abilities (CL 8th; concentration +12)
Constant—detect chaos
At will—greater teleport (self plus 50 lbs. of objects only)
Str 16, Dex 13, Con 17, Int 14, Wis 10, Cha 19
Base Atk +5; CMB +8; CMD 19
Feats Alertness, Deft Hands, Iron Will
Skills Appraise +10, Bluff +12, Diplomacy +9, Intimidate +12, Perception +10, Profession (gambler) +8, Sense Motive +10, Sleight of Hand +11
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ change shape (any Small or Medium humanoid; alter self)
Environment planes (Realms Beyond)
Organization solitary, pair, or table (3–9)
Treasure double
Special Abilities
Double Down (Su) A gambling devil’s understanding of probability is so good that it knows the best moment to play its hand, even if that means having to lose one first. As an immediate action, anytime a gambling devil rolls a d20 (for an attack roll, a saving throw, or a skill check), it can take a luck penalty of up to 1/2 of its Charisma modifier on the roll (–2 for most magadazes). The next time within 1 minute it attempts a d20 roll of the same category (for example, if the first roll was a skill check, the second can be any skill check), it gains a luck bonus to the roll equal to double the penalty taken earlier (+4 for most magadazes).
Produce Coins (Su) A gambling devil can produce up to 50 gold coins by drawing them from its body as a free action. Typically, a magadaz uses this ability to pay its debts at a gaming table, but it must successfully use Sleight of Hand if it wishes to conceal the supernatural nature of this ability from any observers. Coins produced in this way disappear 1 hour after leaving the gambling devil’s possession. In addition, a gambling devil can use these coins as weapons, turning them into dangerous thrown projectiles. Each coin deals 1d4 points of bludgeoning damage and counts as evil, lawful, and magic for the purpose of overcoming damage reduction. A gambling devil can produce a number of gold coins per day equal to 50 × its Constitution score (850 coins for most gambling devils).
Risk Aura (Su) The presence of a gambling devil encourages nearby creatures to make riskier decisions and take bigger gambles. Any creature within 30 feet of a gambling devil must succeed at a DC 16 Will saving throw each round or be compelled to throw caution to the wind so long as it remains within the aura’s effects. Whenever a situation calls for a d20 roll, any creature affected by this ability must roll twice. If either roll is a natural 20, the affected creature can use that roll. Otherwise, it must use the lower of the two results. A gambling devil can suppress or reactivate this aura as a swift action. The save DC is Charisma-based.

Gambling devils, also known as magadazes, are born from the damned souls of mortal gamblers, bookies, and even moneylenders. Although they can be found throughout the Realms Beyond and even on the Material Plane, where they use their immense luck and cunning to serve the archdevil Prince Kram-Hotep, Hell’s accountant and treasurer. In addition to their pathological love of and skill at gambling, magadazes are known for their willingness to provide ledgers claiming anything that their customers— usually diabolists or other foolish souls—might desire. Common requests include paperwork proving clients’ destitution or statements showing that their vaults overflow with gold and jewels.

To pay for this creative accounting, the client must simply engage the gambling devil in a game of chance. Sometimes these competitions are even fair (or as fair as any such game can be), but a gambling devil’s unique skills give even the toss of a coin poor odds. This, coupled with a magadaz’s ability to encourage risk-taking, means that gambling devils have caused many mortals to lose everything they own. Gambling with magadazes almost always seems fair until the devils miraculously win at the last moment.

Some believe that magadazes are extensions of Prince Kram-Hotep’s reach, tempting mortals away from their wealth and siphoning it into the Pyramids of Axor’s innumerable vaults. But gambling devils also simply take pleasure in manipulating chaos to force probability toward their own advantage—or that of their patron. Gambling devils vary widely in shape and size, but they stand 5-1/2 feet tall on average. Their incredible density, however, results in them weighing an average of 500 pounds.

Gambling devils resemble living gold statues, and their bodies are as soft and malleable as one would expect, especially in the heat of Hell. Melting doesn’t harm or even particularly inconvenience a magadaz—it can speak or see even if its face has melted away, and it can hold a humanoid shape in front of all but the fiercest flame. However, even the heat from a torch can melt away finer features, forcing the magadaz to shape them again. If destroyed, gambling devils aren’t reduced to scrap gold. Instead, they melt into puddles of molten lead, as does any piece that is severed from a still-living magadaz.

Some say that such leaden puddles litter the Pyramids of Axor, particularly the areas Prince Kram-Hotep frequents. Those rumors claim that the archdevil regularly destroys gambling devils who have, in his eyes, shirked their greater duty to him in favor of frivolous gaming activities that bring no profit to the vaults. Perhaps to avoid this destructive wrath, many gambling devils are overly eager to gain the Pharaoh of Axor’s approval. Those that enjoy Prince Kram-Hotep’s highest favor sometimes serve as the archdevil’s bookkeepers. They are particularly useful in roles where the amount owed is in dispute. In addition to their meticulous accounting skills, magadazes’ luck and skills ensure that Hell ends up on the winning side of almost any monetary arrangements. This role seems to suit many gambling devils well, as it allows them to manipulate money and debts while staying in Mammon’s good graces.

Habitat and Society
Gambling devils tend to be either meticulously devoted to or colossally incompetent in their infernal service. Additionally, though they can suppress their ability to encourage risky decisions in others, they are easily distracted and may unintentionally affect other devils. Because of this, despite their ubiquitous presence in Hell, they are often kept at arm’s length from important proceedings. When an important decision needs to be made, incompetent gambling devils are often sent elsewhere and tasked with long and tedious jobs, such as tallying all the casualties in a battle against Heaven. In rare cases, however, they are invited to key proceedings to encourage carelessness in their masters’ rivals.

When visiting the Material Plane, magadazes take the forms of humanoids typical of the particular region they are visiting. In this guise, they often fund and encourage gambling halls and other dens of temptation, even going so far as founding gambling halls when none can be found nearby. They take special delight when they can establish these dens of sin near temples of Toma Thule, undermining the temples’ authority while at once overworking and infuriating the clerics.

Conjurers who call gambling devils to their sides must be sure to steel themselves against the temptation these devils engender, for magadazes possess great skill in making even the most unlikely bet sound tempting. Despite this risk, many still bind these devils, seeking allies who gladly provide discreet aid in high-stakes gambling ventures; in turn, though, gambling devils almost always demand a game of chance with the caller as payment, and those games’ subsequent costs can run high indeed.

The fact that one never knows whether a called gambling devil will be meticulous or incompetent poses an additional risk. When not tasked with a job, less effectual gambling devils seize upon any opportunity for a game of chance. To combat this inclination, canny summoners provide a bound magadaz with constant distractions. Many find benefit in calling two magadazes at once, allowing them free rein to gamble as they will so long as they do so only with one another.