Furnace Elf (Forgeborn)1
Dedicated and intelligent, forgeborn are an offshoot of the main elven race. In the wake of the New-God Wars, the forgeborn have clung to their traditional schools of learning, striving to perfect their techniques and spread their influence throughout the world.

Though often gruff and distant—especially in regard to outsiders—forgeborn place a great deal of importance on loyalty, tradition, and societal order. Even so, many forgeborn seek to advance their own position at the cost of others, though typically through legal means. As such, more forgeborn are lawful neutral or lawful evil.

As with other elven races, forgeborn are typically taller than humans. Though they share the facial structure of other elves, forgeborn are far more robust. Dark of skin and hair, with distinctive golden or bronze eyes, they often appear to be as hard as the ore over which they toil.

The majority of forgebon make their home in Low’Enath, where they live in close proximity to the kobolds and tengu of Low’Enath, with whom they have formed close business dealings. Forgeborn hold great skepticism toward half-ogres and taddol, whom they find to be only too recently removed from their monstrous forbears. Despite any misgivings they may hold, forgeborn recognize hard work and natural talent, both of which go a long way toward earning a great deal of respect.

Innate manufacturers and tinkerers, forgeborn are drawn to a variety of professions. Both genders are encouraged to dedicate themselves to a craft, be it as blacksmithing, trapmaking, alchemy or the crafting of magical items. Even those who labor at the ancestral forges have managed to approach their work from both arcane and martial backgrounds, and are prone to venture outside, seeking new and varied techniques in order to hone their craft. As such, forgeborn are naturally inclined towards a variety of classes, notably alchemists, fighters, magi, monks, and wizards. Their somewhat encapsulated society has instilled in many forgeborn a longing to explore the outside world. Even those who do not work the forges themselves tend to prefer metal weapons, passing down powerful weapons and armor from one generation to the next.

Furnace Elf Racial Characteristics
Furnace elf player characters are defined by class levels—they do not possess racial hit dice. All furnace elf characters possess the following racial characteristics.

  • +2 Constitution, +2 Intelligence, -2 Charisma: Furnace elves are hardy and bright, but often lack tact.
  • Medium: Furnace elves are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Furnace elves have a base speed of 30 feet.
  • Low-Light Vision: In dim light, a furnace elf can see twice as far as a human.
  • Elven Immunities: Furnace elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
  • Elven Magic: Furnace elves gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
  • Envoy: Furnace elves with an Intelligence score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, detect magic, detect poison, read magic. The caster level for these effects is equal to the user’s character level.
  • Craftsman: Furnace elves gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone.
  • Greed: Furnace elves gain a +2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
  • Master Tinker: Furnace elves gain a +1 bonus on Disable Device and Knowledge (engineering) checks and are also treated as proficient with any weapon they have personally crafted.
  • Weapon Familiarity: Furnace elves are proficient with longbows (including composite longbows), shortbows (including composite shortbows), and warhammers, and treat any weapon with the world “elven” in its name as a martial weapon.
  • Languages: Furnace elves begin play speaking Common and Elven. Furnace elves with high Intelligence scores can choose from the following: Draconic, Gnoll, Gnome, Goblin, Ignan, Orcish, and Tengu.

The following trait is available to furnace elf player characters from Azag-Ithiel.
Furnace Born: You have long worked near or with industrial forges, where your body has become accustomed to the sweltering heat. You gain +2 trait bonus on Fortitude saving throws against nonlethal damage from heat and only need to make Fortitude saving throws every 2 hours in very hot conditions, instead of once every hour, or every 20 minutes in severe heat, instead of once every 10 minutes.