This is my current Pathfinder character (second in this campaign)
XP 9,650/1000
Wrath of the Righteous (Part I)
Current Damage Output: 69% of the core fighter

First Histographer of Siwathi (CR 3; XP 1,200)
Male anpur druid (mawgriff shaman) 2/bard (archeologist) 2
NG Medium humanoid (gnoll)
Init +0; Senses darkvision 60 ft.; Perception +4
Defense
AC 13, touch 10, flat-footed 13
(+3 armor)
hp 25 (4d8+4)
Fort +3, Ref +3, Will +6; +2 save vs. fear
Defensive Abilities uncanny dodge
Offense
Speed 30 ft.
Melee +1 cold iron horseman’s flail +2 (1d10+1/19-20)
Special Attacks archaeologist’s luck +1 (7/day), totemic transformation 2 minutes (+20 ft. movement, senses (low-light vision/scent); natural weaons (gore (1d8), +4 CMD vs. trip); or powerful charge)
Spells Known (CL 2nd; concentration +5)
1st (3/day)—blurred movement, fumbletongue (W-DC 14), sow thought (W-DC 14)
0th (at-will)—lullaby (W-DC 13), mage hand, prestidigitation, resistance, unwitting ally (W-DC 13)
Spells Prepared (CL 2nd; concentration +5)
1st (3/day)—bristle, hydraulic push, nauseating dart
0th (at-will)—detect magic, detect poison, resistance, stabilize
Statistics
Str 10, Dex 10, Con 12, Int 13, Wis 16, Cha 16
Base Atk +2; CMB +1; CMD 11
Feats Mounted Combat, Ride-By Attack, Spirited Charge
Skills Bluff +7, Diplomacy +7, Handle Animal +8, Knowledge (engineering) +4, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +11, Knowledge (nobility) +7, Knowledge (religion) +7, Knowledge (planes) +7, Ride +7, Survival +7
SQ ancestor worship, clever explorer +1, bardic knowledge +1, desert runner, nature bond (mawgriff), nature sense, spontaneous casting (summon nature’s ally), weapon familiarity, wild empathy +5 (+9 giraffidae)
Flaws lecherous, scrawny
Languages Common, Gnoll, Old Porphyran
Gear +1 cold iron horseman’s flail, +1 leather armor, scale of levitate; Coins 1,154 gp

Jerome (Mawgriff Animal Companion)
NG Medium animal
Init +2; Senses low-light vision, scent; Perception +7
Defense
AC 15, touch 12, flat-footed 13
(+2 Dex, +3 natural)
hp (3d8+6)
Fort +5, Ref +5, Will +2
Offense
Speed 60 ft.
Melee gore +3 (1d6+1), 2 hooves -2 (1d4)
Statistics
Str 12, Dex 15, Con 15, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +3 (+5 overrun); CMD 15 (17 vs. overrun, 19 vs. trip)
Feats Improved Overrun, Power Attack
Skills Perception +7
SQ link, share spells
Tricks combat training (attack, come, defend, down, guard, heel), entertain