Standing just short of six foot, this haughty woman looks like she is from another world, with orange skin, antennae and glowing rose-colored eyes.

Femanx (CR 1/2; 200 XP)
Femanx psion 1
LE Medium fey (extraterrestial, psionic)
Init +1; Senses low-light vision; Perception +5
AC 14, touch 12, flat-footed 13
(+1 deflection, +2 armor, +1 Dex)
hp 7 (1d6+4)
Fort +0, Ref +1, Will +1; -2 save vs. disease
Vulnerable cold
Speed 30 ft.
Melee stun staff +0 (1d6 NL)
Ranged neuron pistol +3 (2d6 nonlethal)
Special Attacks ego rend
Psi-Like Abilities (ML 1st; concentration +4)
At-will—call to mind, detect psionics, offensive precognition
Powers Known (ML 1st; concentration +4); 5 PP
1st—crystal shard, inertial armor, matter agitation
Discipline clairsentience
Str 10, Dex 16, Con 11, Int 15, Wis 8, Cha 14
Base Atk +0; CMB +2, CMD 14
Feats Psionic Body, Psionic Talent
Skills Autohypnosis +3, Diplomacy +6, Knowledge (planes) +6, Perception +5, Spellcraft +6; Racial Modifiers +2 Perception
Languages Common, Elven, Femanx, Gnome, Sylvan
SQ alien weapons, naturally psionic, unnatural grace
Environment plains, vacuum
Organization solitary, pair, squad (3-6), unit (6-12 plus one 3rd level commander plus 1-4 thralls) or battalion (15-40 plus one 3rd level commander per six warriors and one 6th level high commander plus 4-16 thralls).
Treasure NPC Gear (femanx skinsuit, neuron pistol, stun staff, other treasure)

In their truest form, femanx are conquerors from beyond the envelope of this world. They have conquered hundreds of worlds and enslaved their inhabitants. There are no longer any male members of the Femanx race, as their usefulness was limited and their opinions of tolerance and peace were disruptive to the Imperaix Expansion. Femanx now reproduce through their scientific technology, though they sample the affections of thralls they control. Whether this is for research or their own
desires, the thralls are always lesser creatures with no rights within femanx society.

Rumors abound that male femanx do exist, they are just simply not allowed off-world.

Femanx Racial Characteristics
Femanx are defined by their class levels—they do not possess racial Hit Dice. All femanx have the following racial characteristics.

  • +2 Dexterity, +2 Charisma, -2 Constitution: Femanx are agile, but their bodies are relatively fragile. Their beauty and self-assurance is far beyond the human average.
  • Fey: Femanx are fey creatures with the extraterrestial and psionic subtype from a distant planetary world. The extraterrestial subtype confers a -2 penalty to saves vs. disease.
  • Medium: Femanx are Medium creatures and have no bonuses or penalties due to size.
  • Normal Speed: Femanx have a base speed of 30 ft.
  • Alien Senses: Femanx have low-light vision and have a +2 bonus to Perception checks as their antennae grant them a greater range of stimula to sense.
  • Naturally Psionic: Femanx gain the Wild Talent feat as a bonus feat at first level. If a femanx takes level in a psionic class, she instead gains the Psionic Talent feat.
  • Ego Rend (Su): Once per day, a Femanx can lock eyes with another creature within 30 ft. as a standard action. The creature must make a Will save DC (10 + ½ the femanx’s character level + Charisma modifier) or suffer 1 point of Charisma drain, but dealing 2 points of Con damage to the femanx. Attempts by multiple femanx to target the same individual always fail. A creature reduced to zero Charisma by this attack can no longer distinguish between the will of the femanx and its own. Those that fall under the femanx’s sway are referred to as thralls. Once a thrall, the creature considers the femanx to be their mistress and will unquestioningly follow them even if their Charisma is restored. A successful break enchantment spell can dispel the thrall effect. A femanx may only have one thrall at a time.
  • Cold Vulnerability: The homeworld of the Femanx is significantly warmer than the World of Porphyra in general. They are not used to sudden shifts in temperature and suffer vulnerability to cold attacks.
  • Unnatural Grace: Femanx gain a +1 deflection bonus to their AC and CMD if they possess a Charisma of at least 12.
  • Alien Weapon Familiarity: Femanx are proficient with nets, bolas and blowguns, and can use any weapon that requires the alien weapon proficiency.
  • Languages: Femanx begin play speaking Common and Femanx. Femanx with high intelligence scores can choose up to seven more drawn from the world they intend to conquer.

On Porphyra
The femanx hold absolute dominion of the lands known as the Advent Imperiax. Th eir colony ship crash-landed on Porphyra as a result of the sudden appearance of Vaar’s Moon during The Calling. They have limited contact with the outside world except for the trade pacts they have forged with the erkunae. Much of their technology begins to fail if taken too far from their settlements.

See Also