This slightly mechanical-looking man has seams in his skin, and strangely glassy eyes.

Eventual (CR 1/2; XP 200)
Male eventual ranger 1
LE Medium outsider (native)
Init +2; Senses darkvision 60 ft., Perception +5
AC 14, touch 12, flat-footed 12
(+2 Dex, +2 armor)
hp 13 (1d10+3)
Fort +5, Ref +4, Will +1
Resist electricity 5
Speed 30 ft.
Melee longsword +2 (1d8+1/19-20)
Ranged heavy crossbow +3 (1d10/19-20)
Special Attacks favored enemy (human +2)
Spell-Like Abilities (CL 1st; concentration +1)
1/day—shocking grasp (1d6+1)
Str 12, Dex 14, Con 17, Int 10, Wis 13, Cha 10
Base Atk +1; CMB +2; CMD 12
Feats Self-Sufficient
Skills Heal +7, Intimidate +4, Knowledge (geography) +4, Perception +5, Stealth +6, Survival +7 (+8 to track)
Languages truespeech
SQ law affinity, track, wild empathy +1
Environment any
Organization solitary, pair, or team (3-5)
Treasure NPC gear (leather armor, longbow with 20 arrows, longsword, backpack: masterwork manacles, 50 feet of silk rope, license to bounty-hunt, other treasure)

Eventuals are humanoids whose ancestry includes the touch of an inevitable, a being of pure law created by the axiomites of the extraplanar city of Axis.

Though many are engendered for some unknowable purpose of the axiomites, that is not necessarily so; most eventuals prefer to believe they serve a greater meaning, and act accordingly.

Eventual Characters
Eventuals are defined by class levels—they do not possess racial Hit Dice. Eventuals have the following racial characteristics.

  • +2 Constitution, +2 Intelligence, -2 Charisma: Eventuals are hardy beings with keen minds, but their mechanical thinking makes it difficult to relate to others.
  • Native Outsider: Eventuals are outsiders with the native subtype.
  • Medium: Eventuals are Medium creatures and have no bonuses or penalties due to size.
  • Normal Speed: Eventuals have a base speed of 30 feet.
  • Darkvision: Eventuals can see in the dark up to 60 feet.
  • Energy Resistance: Eventuals resist electricity 5.
  • Internal Power Source: Eventuals can use shocking grasp as a spell-like ability 1/day, where their caster level equals the eventual’s character level.
  • Law Affinity: Eventual sorcerers with the inevitable bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Eventual divine spellcasters with the Law or Inevitable domain use their domain powers and spells at +1 caster level.
  • Languages: Truespeech (Su) Eventuals can speak with any creature that has a language as if using the tongues spell (caster level 14th). This ability is always active. Note that this means that eventual characters effectively cannot read or write unless they take ranks in the Linguistics skill.

On Porphyra
Eventuals are individually found nearly anywhere on Porphyra, except on the Misty Isle of Erkusaa, where they have been declared anathema.

Favored Class Bonuses

  • Gunslinger: Add a +½ bonus on attacks when making a utility shot or a dead shot.

See Also