Elemental Strix Sorcerer (CR 3; XP 800)
Female strix sorcerer 4
CN Medium humanoid (strix)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +1
Defense
AC 18, touch 13, flat-footed 15
(+4 armor, +3 Dex, +1 natural)
hp 24 (4d6+8)
Fort +3, Ref +6, Will +3; +2 vs. illusions
Resist fire 10
Offense
Speed 30 ft., fly 60 ft. (average)
Melee mwk spiked gauntlet +4 (1d4+1)
Ranged dart +5 (1d4+1)
Special Attacks hatred
** Spell-Like Abilities** (CL 4th; concentration +5)
4/day—elemental ray (1d6+2 fire)
Spells Known (CL 4th; concentration +5)
2nd (3/day)—scorching ray
1st (7/day)—burning hands (R-DC 12), disguise self, mage armor, shocking grasp
0th (at will)—arcane mark, daze (W-DC 11), detect poison, ghost sound (Wd-DC 11), mage hand, ray of frost
Bloodline elemental (fire)
Statistics
Str 12, Dex 17, Con 14, Int 10, Wis 8, Cha 12
Base Atk +2; CMB +3; CMD 16
Feats Combat Casting, Eschew Materials, Lightning Reflexes
Skills Disguise +5, Fly +8, Knowledge (arcana) +4, Perception +1 (+3 in dim light or darkness), Spellcraft +4, Stealth +5 (+7 in dim light or darkness)
Languages Common, Strix
SQ bloodline arcana (change energy damage spells to match bloodline energy), nocturnal, suspicious
Combat Gear potion of cure light wounds; Other Gear darts (5), mwk spiked gauntlet, amulet of natural armor +1, 45 gp