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Physical Description: Duergars’ eyes shine with a madness that has touched their entire bloodline. Their ashen skin is devoid of nearly all hair, except on their head and face, although male duergars tend to have a bald pate. While short and broad, standing roughly 4 1/2 feet tall, the rippling muscles of the duergars make most people uneasy, for beneath their skin, the muscles move of their own accord, snaking and twisting. Many duergars have long scars, often caused by their own delusions.

Duergar Racial Traits (10 RP)

  • +2 Constitution, +2 Wisdom, –2 Charisma: Duergars are both tough and wise, but also gruff. (0 RP)
  • Medium: Duergars are Medium creatures and have no bonuses or penalties due to their size.
  • Slow and Steady: Duergars have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. (-1 RP)
  • Darkvision: Duergars can see in the dark up to 60 feet. (2 RP)
  • Hardy: Duergars receive a +2 racial bonus on saving throws against poison, powers, spells, psi-like abilities, and spell-like abilities. (3 RP)
  • Stability: Duergars receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. (1 RP)
  • Dwarf Blood: Duergars count as dwarves for any effect related to race. (0 RP)
  • Light Sensitivity (Ex): Duergars are dazzled in an area of bright light. (-1 RP)
  • Duergar Psionics: Duergars gain the following psilike abilities: 1/day—expansion and cloud mind. These abilities affect only the duergar and his gear. The manifester level for these effects is equal to the duergar’s level (minimum 3rd). The DC for cloud mind is equal to 10 + the power’s level + the duergar’s Charisma modifier. (3 RP)
  • Naturally Psionic: Duergars gain the Wild Talent feat as a bonus feat at 1st level. If a duergar takes levels in a psionic class, he instead gains the Psionic Talent feat. (2 RP)
  • Psionic Aptitude: When a duergar takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point. (1 RP)
  • Languages: Duergars begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence scores can choose from the following: Aklo, Draconic, Giant, Goblin, Orc, and Terran.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.


See Also