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This majestic goat sparkles in the light of the day with hooves that gleam as pure platinum…

Draumrgeiss (CR 9; XP 6,400)


NG Large magical beast (good)
Init +6; Senses darkvision 60 ft., dreamsense 30 ft., low-light vision; Perception +4
AC 23, touch 11, flat-footed 21
(+2 Dex, +12 natural, -1 size)
hp 105 (14d10+28)
Fort +11, Ref +11, Will +10
DR 5/evil; Immune mind-affecting
Speed 50 ft.
Melee gore +11 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks sleep (W-DC 20; no HD limit)
Spells Prepared (CL 9th; concentration +13)
5th—atonement, music of the spheres
4th—dismissal (W-DC 18), divine power, empowered shatter (W/F-DC 16), extended breath of ecstasy (F-DC 17)
3rd—cure serious wounds (2), extended hold person (W-DC 16), extended voice of the gods, speak with dead (W-DC 17)
2nd—aid, augury, blessing of courage and life, calm emotions (W-DC 16), consecrate, enlarged cause fear (W-DC 15)
1st—bless, detect evil, haze of dreams (W-DC 15), porphyrite passage, protection from evil, remove fear
0th (at will)—divine mark, guidance, resistance, stabilize
Domains Art, Good, Luck, Knowledge
Str 18, Dex 14, Con 14, Int 17, Wis 18, Cha 16
Base Atk +8; CMB +13; CMD 25 (29 vs. trip)
Feats Combat Casting, Empower Spell, Enlarge Spell, Eschew Materials, Extend Spell, Improved Initiative, Iron Will
Skills Acrobatics +19, Climb +21, Knowledge (planes) +17, Knowledge (religion) +17, Survival +18
Languages Celestial, Common, Elven, Orcish
Environment hills, mountains, plains, planes (Realms Between)
Organization herd (21-40)
Treasure standard
Special Abilities
Dreamsense (Su) The draumrgeiss is able to view the dreams of any sleeping creature. It uses this knowledge to get a true understanding of the dreamer’s nature. From that time on, the draumrgeiss gains a +8 bonus to Sense Motive checks with the creature.
Gift of Sustenance (Su) A draumrgeiss can create enough food and water to provide for up to 14 creatures per day.
Sleep (Su) The draumrgeiss may grant the gift of sleep to any willing creature. This sleep lasts 8 hours that cannot be interrupted. The creature heals 2 hit points for each of its Hit Dice and this sleep acts as complete rest. As a standard action, the draumrgeiss can attempt to force the gift of sleep upon an unwilling target. They may make a Will save (DC 20) to resist. This is a mind-affecting effect and the save DC is Charisma-based.
Spells A draumrgeiss casts spells as a 9th-level cleric. It does not need a divine focus to cast it spells and my spontaneously spells from the Art, Good, Luck, or Knowledge domains by “losing” a prepared spell of the same level.

Draumrgeiss are the guardians of the Dreamlands.

On Porphyra
Draumrgeiss defend the waking lands from the creatures beyond the Wall of Sleep. They are servants of Neria.