Dragonblood Racial Characteristics1
Dragonblood characters are defined by class levels and the following racial characteristics.

  • +2 Constitution, +2 Charisma, -2 Wisdom: Dragonbloods are hardy beings with strong personalities. Their brazen natures often make it difficult to pick up on subtle clues in others’ behaviors.
  • Reptilian Humanoids: Dragonbloods are humanoids with the reptilian subtype.
  • Medium: Dragonbloods are Medium creatures with no penalties or bonuses due to size.
  • Normal Speed: Dragonbloods have a base speed of 30 feet.
  • Dragon Guile: Dragonbloods gain a +1 racial bonus on Bluff and Diplomacy checks.
  • Dragon Magic: Dragonbloods gain a +2 bonus to caster level checks to overcome spell resistance with word spells. In addition they also receive a +2 racial bonus on Spellcraft checks to craft magic items.
  • Gatecrasher: Dragonbloods gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus to the sunder combat maneuver.
  • Natural Armor: Dragonbloods’ skin is toughened and occasionally shows patches of scales. They gain a +1 natural armor bonus.
  • Poison Resistance: Dragonbloods gain a racial bonus against poison equal to their Hit Dice (minimum +1, maximum +5).
  • Languages: Dragonbloods begin play speaking Common and Draconic. Dragonbloods with high intelligence scores can choose from the following: Auran, Dwarven, Elven, Gnome, Halfling, Ignan or Sylvan.

Dragonbloods are humanoids of mostly elven or human stock that have manifested a dominant taint of their ancestor dragon’s blood. Less than a half-dragon, and far more able to blend in with typical society, the dragonblood are a race unto themselves, surfacing an unknown number of generations after the original mating of dragon and two-legger. The resurgence of draconic power in these beings gives them power and abilities beyond those of their stock race, or at least different, and takes them in directions definitely divergent from the society around them. It is possible that some of the magnetic figures in history were secretly dragonbloods, and that some of the great personages that were so bold to claim the blood of great wyrms actually did possess powers granted by a draconic ancestor.

Physical Description: All dragonbloods are imposing, if somewhat unnerving specimens, tending to strong, sharp features and rangy builds, always somewhat larger than normal, with arresting eyes and pronounced canines. Their ears are a slightly fan-like, their hands and fingers long and sensitive. The scales that frequently mark them as alien typically show around puberty, in place of body hair; dragonbloods typically lack navels. Telling a dragonblood from a normal human, elf, or half-elf requires a DC 15 Knowledge (arcana) or DC 20 Perception check, frequently increased by the dragonblood’s Disguise score. Some few dragonbloods are of half-orc stock, who differ only in that they begin play speaking orcish and draconic.

Some stories among the small people, the halflings and gnomes, tell of members of their races, a little taller than usual, with scales on the tops of their feet, or eyes that glow like opals. These legendary
beings would be the progeny of a very old faerie dragon, or perhaps an Imperial dragon of the Sky or Sovereign variety. These would follow dragonblood stats, only with the Small size modifiers in place. Forbidden gossip among the dwarf-wives tell of a family of dwarves tainted by the Futsanglung, the Underworld dragon in a comely form of a fiery-haired dwarf with glowing eyes and breath like the forge. Again, statistics will not differ for these dragonbloods.

Society: As can be inferred from their heritage, there are basically two types of social organization for dragonbloods: the lonely outcast, and the heir of greatness. Many factors can affect this status, the species of the dragon ancestor, the circumstances of the bloodline’s commencement,
and the social status of the family that was influenced in the first place. Consider that the initial mating would have produced a half-dragon, whose appearance is significantly outside the humanoid norm. Also, a dragonblood birth is rarely more than once in a generation, so there is never such a thing as a ‘dragonblood town’ or a ‘family of dragonbloods’. The mating of a dragonblood to a normal humanoid produces the lesser stock 90% of the time; a matched mating 75% of the time. As stated earlier, some dragonbloods exult in their heritage, and attempt to use it to their advantage, the success of which is debatable. Some attempt to disguise it altogether, also with varying degrees of success. The simple existence of dragonbloods is not widely known; only someone with at least 5 ranks of Knowledge (arcana) would have heard of and understand the ecology of dragonbloods. Finally, strange as it may seem, some poseurs and want-to-be’s actually claim to be ‘of dragon’s blood’ to impress followers, marks, or rivals; a true dragonblood can always tell his own, automatically, even gaining +5 to attempts to pierce magical deception of this type.

Relations: Though dragonbloods are a distinct race unto themselves, they can appear in almost any community, anywhere in the world. The reaction to a dragonblood in a barbarian’s camp or a dusty desert city often depends on their ancient storytelling or literary tradition of the relationships between dragons and humanoids; one of fear and destruction, or magic and opportunity. There is always a chance that the ignorant and fearful might mistake a dragonblood for a hostile reptilian race (of which there are many), and indeed there is no guarantee that a dragonblood will be of benign nature, either! Dragonblood’s penchant for sorcery also creates rumors that they possess far more natural powers than they actually are born with. Faerie dragonbloods are almost always seen in a positive light, and underworld dragonbloods with fear and panic.

Alignment and Religion: The dragonbloods’ lack of a singular society contributes to the fact that they rarely have any religious feeling. Their strong personalities balk at subservience even to a deity,
for even Paletius, in his avatar of the Porphrite Dragon, rules his followers through strength. If a needy dragonblood were to offhandedly pray, it might be to the Porphyrite Dragon, or perhaps to a patron of the lust which spawned their creation or the a patron of vengeance that they sometimes seek against their oppressors. Dragonbloods too often feel above and beyond the law, but also dislike a lack of control over their surroundings; those with a tolerant upbringing are usually neutral good, and those mistreated, neutral evil.

Adventurers: Many dragonbloods begin adventuring to literally find out who they are; to discover the identity of their ultimate draconic ancestor, and the reason for their ancestral interference. Some dragonbloods feel the call of Destiny, believing that their coincidental creation holds some greater meaning, and they will grasp the offered hand of those who would join the gods. A few seek to unite their non-race, to gather these singular beings together and create a true, accepted community, not knowing their goal is doomed to failure.

Names: Dragonbloods are born hearing the Draconic language in their minds; whatever culture-specific
name they are labeled with, they always think of themselves having this ‘Dragoname’. They may use their given name, especially if they are of a privileged family, but the guttural, tooth-filled title is who they are.

Male Names: Phafenir, Encalagon, Gluarang, Raregon, Zasharath
Female Names: Skatha, Irilia, Rhyatha, Shuruga, Imino

Vital Statistics – Age
Adulthood Martial Classes Spontaneous Casters/Psionics Studied Casters
15 +1d6 +1d4 +2d6
Middle Age Old Venerable Maximum
32 48 64
Gender Base Height Base Weight Modifier Weight Multiplier
Male 4 ft. 7 in. 90 lbs. 2d10 x5 lbs.
Female 4 ft. 11 in. 125 lbs. 2d10 x5 lbs.

Race Traits For Dragonbloods
These traits are specifically designed for Dragonblood player characters, but usable only by other races at the GM’s discretion.

Cast Out: When your true nature was discovered, you learned to survive on your own, with your wits. You gain a +1 trait bonus on Survival checks, and Survival is always a Class Skill for you.

Memories of Sky: Sometimes when you close your eyes, you can imagine great wings bearing you aloft into the heavens. You gain +1 trait bonus on Fly checks, and Fly is always a class skill for you.

Rejected Ancestry: In the stories, the humans always destroyed the dragon; two can play at
that game. You gain a +1 trait bonus to hit against creatures with the Dragon creature type.

Without Gods: The names of the gods of men or dragons mean nothing to one of you kind, forgotten
and unrepresented. You gain a +1 trait bonus on saves versus divine spells.

Alternative Racial Characteristics
Below is a selection of racial traits that could be selected by dragonblood characters in place of the racial characteristics.

Dragon Affinity: Dragonblood sorcerers with the draconic bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Draconic spellcasters with the Magic domain use their domain powers and spells at +1 caster level. This replaces the natural armor racial characteristic.

Dragon Greed: Dragonbloods with covetous ancestors have a keen sense for detecting material wealth. These dragonbloods gain a +1 racial bonus to Appraise and Perception checks. This replaces the dragon guile racial characteristic.

Dragon Rage: Some dragonbloods enjoying domination over seduction. These dragonbloods gain a +1 racial bonus to Intimidate checks, and +2 racial bonus to Survival checks when tracking and overcoming natural hazards. This replaces the dragon guile racial characteristic.

Orcborn: Dragonbloods from orcish stock have a different language set. They begin play speaking
Orcish and Draconic. Orcborn dragonbloods with high intelligence can choose from the following; Abyssal, Celestial, Common, Elven, Giant, Ignan, and Old Porphyran. This replaces the standard languages racial characteristic.

Serpentine Grace: Sometimes body memory can be very strong; such a dragonblood moves sinuously,
like their reptilian ancestors. They gain +2 racial bonus to resist grapples, repositions and trips, and can qualify for the Dodge feat without meeting the Dex prerequisite. This replaces the gatecrasher
racial characteristic.

Small: Dragonbloods from smaller stock are of Small size, and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on their combat maneuver bonus and combat maneuver defense, and a +4 size bonus on Stealth checks. This replaces the size racial characteristic.

Wyrm Magic: Some dragonbloods are born with the memory of the innate powers of the ancient magical reptiles. They can choose two of the following spells to cast three times a day as a spell-like ability, with a caster level equal to their hit dice: acid splash, arcane mark, read magic, ray of frost, or spark. This replaces the dragon magic racial characteristic.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.

  • Gunslinger: Add a +½ bonus to the bonus on initiative checks the gunslinger makes when using his gunslinger’s initiative deed.
  • War Mind: Add +1/2 bonus to Reflex saves vs. fire spells.

See Also