Dhampir1
Dhampir, the offspring of vampire and human, are alluring, passionate creatures doomed to lust without ever knowing love, a mortal mind trapped in an eternal body. Despite their commanding presence, dhampir never feel truly at ease. They constantly struggle with a drive to consume warm, fresh blood. Even surrounded by loyal companions or a cadre of worshipers a dhampir’s blood lust is never sated, only eased.

Most dhampir lead a solitary existence. Never becoming too attached to those around them prevents complex moral dilemmas when the lust for companionship turns to a lust for a sanguine repast. Though driven to consume blood, dhampir do not require it to survive. All dhampir harbor deep resentments towards their parents for bestowing on them a living curse.

ALTERNATE RACIAL TRAITS
The following racial traits might be selected instead of existing dhampir racial traits. Consult your GM before selecting any of these new options.

Alluring: Those who aren’t aware of the dhampir’s vile heritage are often drawn to the dhampir’s beauty and grace. Dhampir with this racial trait receive a +4 racial bonus to Diplomacy and Sense Motive. This racial trait replaces the dhampir’s undead resistance racial trait.

Creature of the Night: Dhampir born from powerful vampires have a greater bond with creatures of the night, but a vulnerability to the day. Dhampir with this racial trait are staggered when exposed to direct sunlight and dhampir with a Charisma score of 11 or higher receive the following spell-like abilities once per day: call animal, charm animal, and speak with animals. These spell-like abilities only work for bats, rats, and wolves. This racial trait replaces the dhampir’s light sensitivity and spell-like abilities racial traits.

Daywalker: Dhampir born from lesser vampires have the ability to walk in daylight without aggravation, perhaps taking more after their human side. Dhampir with this racial trait receive at 1st level a bonus feat and one additional skill rank and also one additional skill rank whenever they gain a level. This racial trait replaces the dhampir’s light sensitivity, undead resistance, and resist level drain racial traits.

Death Touch: Some dhampir learn to harness the ambient undead energies that flow in their veins. Dhampir with this racial trait can deliver a touch attack that inflicts 1d6 negative energy damage on a successful hit. The dhampir can use this ability three times per day. This is a supernatural ability. This racial trait replaces the dhampir’s spell-like ability racial trait.