Beetle, Deathspire (CR 8; XP 4,800)
N Gargantuan vermin
Init +0; Senses darkvision 60 ft., tremorsense 90 ft.; Perception +0
Aura rough shell (1d8 slashing)
AC 20, touch 6, flat-footed 20
(+14 natural, -4 size)
hp 105 (14d8+98)
Fort +16, Ref +4, Will +4
DR 5/adamantine; Immune mind-affecting effects
Speed 40 ft.
Melee bite +18 (4d8+18 plus poison plus trip)
Space 20 ft.; Reach 15 ft.
Special Attacks volatile acid (30 ft. cone or 60 ft. line, R-DC 24, 14d6 acid plus 3d6 fire)
Str 34, Dex 10, Con 24, Int —, Wis 10, Cha 13
Base Atk +10; CMB +26 (+30 trip); CMD 36 (40 vs. trip)
Environment any
Organization solitary, or pair
Treasure none
Special Abilities
Deathspire Poison (Ex) Bite—injury; save F-DC 24; frequency 1/round for 6 rounds; effect 1d3 Dexterity; cure 2 consecutive saves. The save DC is Constitution-based.
Rough Shell (Ex) Despite its stony appearance the shell of a gothic beetle is quite sharp. Any foe who attacks the gothic beetle with a natural or unarmed attack suffers 1d8 points of slashing damage.
Voliatile Acid (Ex) Once per round, the deathspire beetle can spray a cone or line of volatile acid at its opponents. If the target fails their Reflex save the acid ignites for an additional 3d6 points of fire damage. The save DC is Constitution-based.

Deathspire beetles are a more dangerous, advanced form of the gothic beetle.

On Porphyra
Gothic beetles hail from the Empire of the Dead.