Cup Facada
You see a creature resembling a woman dressed in a gaudy black gown and carnival mask. It holds a cup before its face; she sniffs it and then tastes it – then she turns her face to you and you start to feel an uncontrollable emotion surge…

Cup Facada (CR 7; XP 3,200)
CE Medium outsider (chaotic, evil, extraplanar, facada)
Init +5; Senses darkvision 60 ft.; Perception +18
AC 22, touch 22, flat-footed 17
(+7 deflection, +5 Dex)
hp 76 (9d10+27)
Fort +13, Ref +18, Will +17; fortune’s mask
DR 10/lawful; Immune disease, mind-affecting, poison; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10
Speed 30 ft.
Melee soul touch +14 (1d3 Cha; W-DC 23)
Special Attacks fortune’s taunt (suggestion; W-DC 21), quest of suffering
Spell-Like Abilities (CL 9th; concentration +16)
1/day—confusion (W-DC 21), spell turning
At will—crushing despair (W-DC 21), dimension door, dispel magic, disguise self, entropic shield, fear (W-DC 21), hideous laughter (W-DC 19)
Str 13, Dex 21, Con 17, Int 23, Wis 23, Cha 25
Base Atk +9; CMB +10; CMB 25
Feats Ability Focus (soul touch), Persuasive, Skill Focus (Bluff), Weapon Finesse
Skills Bluff +22, Diplomacy +21, Intimidate +21, Disguise +19, Escape Artist +17, Knowledge (arcana) +15, Knowledge (planes) +18, Perception +18, Perform (act) +24, Perform (sing) +24, Sense Motive +18, Stealth +17; Racial Modifiers +8 to all Perform checks
Languages Abyssal, Cardsign, Common, Draconic
Environment planes (Realms Beyond)
Organization solitary or pair
Treasure standard
Special Abilities
Fortune’s Taunt (Su): Cup facadas use this ability to make targets suffer by asking them to do things they deeply regret later.
Quest of Suffering (Sp): Once per day, a cup facada can impose a special geas/quest as the spell of the same name, at caster level 14th, upon an intelligent creature within 30 feet. This ability is always used to compel the creature to suffer and contradict itself. An affected creature receives the full effects of the geas/quest each day it fulfils any task that earns experience points (which includes almost every day in an adventurer’s life), as well as each day the creature spends without breaking the tenets of its alignment. A cup facada cannot impose any other kind of geas/quest.
Soul Touch (Su): Any creature successfully hit by a cup facada automatically suffers 1d3 points of Charisma damage, plus it must succeed at a Will save (DC 23) or suffer 1d3 points of Charisma drain instead. The save DC is Charisma-based.

Cup or black facadas are perhaps the cruelest of their kind. They enjoy toying with the love, pain and deepest emotions of their mortal victims, which they then store in their magical cups for reasons unknown. Cup facadas always carry at least four cups, which they can make appear or disappear at will, according to their needs. They have been known to use these cups as a source of their magical abilities, even in combat. The appearance of cup facadas tends towards elegant, rather than clownish, although it is always gaudy and sumptuous. Cup facadas always appear ‘dressed’ in black.

A cup facada enjoys playing the part of mysterious lover, enticing and charming mortals and making them love, therefore suffer for, the cup facada. Where they achieve it, cup facadas use such love to force the cruellest tortures and humiliation on their victims.

On Porphyra
Cup facada are most often fond in lands of excessive wealth, power, or desires. Though several have been linked to the Mist-Shrouded Isle of Erkussa, the erkunae have no problem bringing about their own hedonistic downfall without the help of others. They are known servants of Lyvalia and especially delight in the corruption of the Love of Life’s followers.