Cube of Kram
Aura moderate conjuration; CL 9th; Weight 1 lb.
Slot none; Price 10,000 gp
This item appears as a 4 in. cube made up of a collection of 8—2 in. cubes that slide and rotate against each other. The cubes seem to be made of differently shaded sandstone. Written on one side of the matched cube is the phrase, in any Material Plane language (not Abyssal or Infernal) “Move the cubes for a reward in gold”; it may take some puzzling and easy skill checks to read the phrase. The multisided cubes of a cube of kram can be moved like a puzzle toy, and the first move does, indeed, cause seven gold pieces to appear in the hand of the item holder. A second move by that holder causes an infernally cold dimensional gate to open beneath them and plane shifts them to Axor, the infernal plane of Kram-Hotep. The cube drops to the ground nearby. The GM is advised to suggest the user make some kind of skill or ability check, though nothing changes the seven gold/ Infernal gate pattern. Figuring out the trick of the cube, such as getting an entire army to use it once, will net gold for a while, but such things are monitored, and after 66 such slave-less uses, Kram-Hotep will send an infernal investigator such as a barbed devil to deal with the advantage-takers.
Requirements Craft Wondrous Item, fools gold, plane shift, must be a cleric of Kram-Hotep; Cost 5,000 gp