Price +1 bonus
Aura faint necromancy; CL 5th; Weight
When the wielder strikes a creature that is frightened, shaken, or panicked with a cruel weapon, that creature becomes sickened for 1 round. When the wielder uses the weapon to knock unconscious or kill a creature, he gains 5 temporary hit points that last for 10 minutes.
Requirements Craft Magic Arms and Armor, cause fear, death knell; Cost +1 bonus