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Sleek and powerful, this amalgam creature seems to combine from of the most powerful aspects of both the grey wolf and the common crow.

Crowolf (CR 3; XP 800)
NE Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
AC 15, touch 13, flat-footed 12
(+3 Dex, +2 natural)
hp 30 (4d10+8)
Fort +6, Ref +7, Will +2; evasion
Speed 40 ft.
Melee bite +6 (1d6+2 plus trip), 2 talons + 6 (1d4+2)
Special Attacks pounce
Spell-Like Abilities (CL 4th; concentration +6)
At-will—daze (W-DC 12), detect magic, message
3/day—blend, cause fear (W-DC 14), chill touch (F-DC 14), ray of enfeeblement (F-DC 14)
1/day—obscuring mist, fly
Str 14, Dex 16, Con 15, Int 13, Wis 12, Cha 15
Base Atk +1; CMB +3; CMD 16 (20 vs. trip)
Feats Spell Focus (necromancy), Skill Focus (Stealth)
Skills Acrobatics +10 (+14 jumping), Climb +9, Perception +8, Stealth +13
Languages Common, Sylvan
Environment forest, hills, plains
Organization solitary or pair
Treasure standard

Another in a long line of experiments from a mad wizard’s laboratory, crowolves are highly successful predators in a wide variety of environments, limited only by their strictly monogamous lifestyles and large personal territories. They have a considerable number of magical abilities for bringing down skilled humanoid prey, which was likely their original purpose. They use these powers very efficiently in the hunt, and far prefer humanoid prey to that of animals; they are capable of living on carrion if need be, though. Crowolves live in dens as wolves do, but are quite comfortable in trees or on high points that allow them to observe the countryside. They rarely bay as wolves do, unless trained by the rare being that can manage it; their call is an odd, yipping caw- or a magically whispered threat in a humanoid language, a favorite trick of theirs.

Though a highly efficient combination of two tenacious animals that work well in packs and flocks, crowolves consistently form only mated pairings, raising a small clutch of 1d4 black eggs in the spring, though rarely more than one survives to leave the den in the summer, as pup-fledglings are as nasty-tempered as their parents. They collect treasure as crows enjoy shiny trinkets, brooding over it uselessly- though they are intelligent enough to use the items that are useable by them.

On Porphyra
Crowolves are commonly held to have been bred by the erstwhile Cyclopes wizard-magicians of ancient Kesh, and set to hunt any who would intrude upon their gory empire. The half-cyclopes that still straggle around the Hill of the Eye are among the only beings that can coerce cooperation from hunting crowolves. They have been found as far north as the Sikoyan tundra, and are deadly enemies of the tengu of The Nest.