Cold Domain
Faith: Prince Kram-Hotep
Granted Powers: Your reverence for cold is such that you do not seek to avoid it, but embrace it and its chilling power.

  • Numbing Touch (Su): You can numb a target with bone-chilling cold as a melee touch attack. The target must make a Fortitude saving throw or be staggered for one round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This ability can also freeze an amount of water equal to 1 gallon per cleric level.
  • Aura of Cold (Su): At 8th level, you can emit a 30 ft. aura of cold for a number of rounds equal to your cleric level, though they need not be consecutive. Enemies within this aura take 1d8 points of cold damage plus 1 point for every 2 cleric levels you possess, and also take 1 point of Dexterity damage if they fail a Fortitude save with a DC equal to 10 + ½ your cleric level plus your Wisdom modifier. Creatures that do not take cold damage do not take Dexterity damage.

Domain Spells: 1st—chill touch, 2nd—resist energy, 3rd—freezing blast, 4th—creeping ice, 5th—elemental body II (ice elemental only), 6th—ice crystal teleport, 7th—ice body, 8th—summon monster VIII (frost giant of elder ice elemental), 9th—polar midnight