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Coin Facada
This creature resembles a female humanoid dressed as a clown or jester. Her suit is entirely golden, as well as the carnival mask covering her features. She seems to be playing hand tricks with some coins; as you approach, the she-clown disappears… and then you notice the coins she was playing with belong (or belonged) to you!

Coin Facada (CR 7; XP 3,200)
CE Medium outsider (chaotic, evil, extraplanar, facada)
Init +6; Senses darkvision 60 ft., Perception +18
Defense
AC 22, touch 22, flat-footed 16
(+6 deflection, +6 Dex)
hp 76 (9d10+36)
Fort +12, Ref +18, Will +18; fortune’s mask
DR 10/lawful; Immune disease, mind-affecting, poison; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10
Offense
Speed 30 ft.
Melee touch +15/+10 (1d8+2 plus thieving touch)
Special Attacks fortune’s taunt (suggestion; W-DC 20), quest of poverty
Spell-Like Abilities (CL 9th; concentration +15)
1/day—spell turning, teleport object (W-DC 23)
At will—dimension door, dispel magic, entropic shield, expeditious retreat, freedom of movement, nondetection, slow (W-DC 19), spectral hand
Statistics
Str 15, Dex 23, Con 17, Int 23, Wis 22, Cha 23
Base Atk +9; CMB +11; CMD 27
Feats Improved Initiative, Run, Skill Focus (Sleight of Hand, Stealth), Weapon Finesse
Skills Acrobatics +18, Bluff +18, Disguise +18, Escape Artist +15, Intimidate +15, Knowledge (arcana) +15, Perception +18, Perform (act) +20, Perform (comedy) +20, Sense Motive +18, Sleight of Hand +18, Stealth +21; Racial Modifiers +8 to all Perform checks
Languages Abyssal, Cardsign, Common, Draconic
Ecology
Environment planes (Realms Beyond)
Organization Solitary or pair
Treasure Standard
Special Abilities
Fortune’s Taunt (Su): Coin facadas use this ability to make targets throw away or destroy their possessions, the most valuable first.
Quest of Poverty (Sp): Once per day, a coin facada can impose a special geas/quest as the spell of the same name, at caster level 14th, upon an intelligent creature within 30 feet. This ability is always used to compel the creature to destroy (not just give away) all of its possessions, causing it to suffer the full effects of the geas/quest each day it remains without having done its best to utterly destroy each and every item it carries, down to its money and clothing. A coin facada cannot impose any other kind of geas/quest.
Thieving Touch (Su): Any creature successfully hit by a coin facada’s thieving touch is automatically affected as if the coin facada had succeeded on a Sleight of Hand check (DC 20); the affected creature immediately loses 2d6 coins (of any denomination) or one random item to the coin facada. The stolen item or coin handful is automatically teleported and hidden somewhere within the coin facada’s body, thus the victim cannot detect the theft by normal means.

A coin facada is a mischievous creature, visiting our plane to rob mortals of their possessions. No one knows what happens to the gold, items and goods stolen by a coin facada – it never uses anything it has stolen. Coin facadas are also called gold facadas, since their harlequin-like shapes are always predominantly gold or yellow.

A coin facada attacks mostly by thieving, rather than attempting to deal damage; after it has secured a significant amount of coins or items from its enemies, it attempts to flee. Stolen items are always magically hidden somewhere within the facada’s body; they reappear only when the creature dies.

On Porphyra
Coin facadas are most often encountered in large diverse cities where their activities can go unnoticed for long periods of time. One coin facada goes by the name the Golden Lady and is a thought to be the leader of a thieves’ guild operating out of Paradigm in Azag-Ithiel.