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Chorion Hag
This corpulent and undulous vaguely female form writhes with half-formed monstrosities within its corrupted and dark womb.

Chorion Hag (CR 6; XP 2,400)
CE Large monstrous humanoid
Init -3; Senses darkvision 60 ft.; Perception +2
Defense
AC 19, touch 6, flat-footed 19
(-3 Dex, +12 natural, -1 size)
hp 100 (8d10+56)
Fort +9, Ref +3, Will +8
Offense
Speed 10 ft.
Melee bite +7 (1d4 plus poison), 2 claws +7 (1d4)
Space 10 ft.; Reach 5 ft.
Special Attacks cloned servitors, poison
Spells Known (CL 8th; concentration +13)
4th (4/day)—black tentacles
3rd (6/day)—ray of exhaustion (F-DC 19), slow (W-DC 18)
2nd (7/day)—alter self, blindness/deafness (F-DC 18), web (R-DC 17)
1st (8/day)—expeditious retreat, grease (R-DC 16), obscuring mist, ray of enfeeblement (F-DC 17), unseen servant
0th (at will)—acid splash, detect magic, flare (F-DC 15), ghost sound (Wd-DC 15), mage hand, message, read magic, touch of fatigue (F-DC 16)
Statistics
Str 10, Dex 5, Con 25, Int 15, Wis 15, Cha 20
Base Atk +8; CMB +9; CMD 16 (can’t be tripped)
Feats Bouncing Spell, Extend Spell, Spell Focus (necromancy), Scribe Scroll
Skills Bluff +13, Diplomacy +13, Intimidate +13, Knowledge (dungeoneering) +10, Spellcraft +10, Survival +13
Languages Common, Giant, Undercommon
Ecology
Environment underground
Organization hive (1 chorion hag + 2d12 cloned servants)
Treasure double standard
Special Abilities
Cloned Servitors (Su) A chorion hag is able to creature a cloned servitor of any creature whose tissue she has partially consumed (often through a bite attack). The gestation period for producing a cloned servitor is 1 week for a Tiny creature up to 3 weeks for a Medium creature. The cloned creature possesses all the abilities and knowledge of the original creature at the time of consumption but is fervently devoted to the chorion hag in all ways. There is a 4% chance that any female creature cloned will spontaneously transform into a new chorion hag instead.
A chorion hag may never have more than one clone of a particular creature at one time, the clones may never be more than 8 miles from their chorion hag mother, and when a clone is killed it is reduced to a mass of indistinct protoplasm within 1 round leaving no trace of its original form.
Poison (Ex) Bite—injury; save DC 21; frequency 1/round for 4 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The save DC is Constitution-based
Spells A chorion hag casts spells as an 8th level sorcerer. She favors spells of the conjuration, necromancy, and transmutation schools.

Chorion hags are agents of chaos. They hid in the bowels of the world secretly amassing power and wealth. With their cloned servitors they are able to insinuate themselves into the more civilized parts of the world while managing to keep their monstrous natures and aberrant schemes undetected. Chorion hags rarely expose themselves to physical harm, instead relying on their servitors to complete missions, abduct new species, and defend their corpulent forms.

On Porphyra
In 3 BC (Before The Calling), the meeting of the great coven of hags was disrupted by a vision from Realms Beyond. The Elemental Lords would fall and the barriers between the planes were coming down. Sensing the balance of power would soon shift, the hags abandoned their support of the giants and Elemental Lords and secretly pledged themselves to the service of Mâl the Destroyer. Chorion hags work to weaken and spread dissent within communities prior to the march of Mâl’s endless armies.