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Changelings
Changelings are the offspring of hags and their lovers taken through magic or madness. Dropped off on doorsteps of prospective foster parents, changelings are raised by strangers. Typically tall, slender, dark haired, and attractive, changelings otherwise resemble their fathers' race. They are always female, and their mismatched colored eyes and abnormally pale skin hint at their true heritage. At puberty, changelings receive "the call," a hypnotic spiritual voice that beckons them to travel and discover their true origins. Changelings who ignore this call choose their own destiny; those who heed it discover their "mother" and may come into great power by transforming into hags themselves.

Changeling Racial Characteristics

  • +2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.
  • Medium: Changelings are Medium creatures and have no bonuses or penalties due to their size.
  • Humanoid: Changelings are humanoids with the changeling subtype.
  • Normal Speed: Changelings have a base speed of 30 feet.
  • Darkvision: Changelings can see in the dark up to 60 feet.
  • Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
  • Hag Racial Trait: The changeling inherits one of the following racial traits, depending on her mother's hag type:
    • Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage.
    • Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
    • Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.
  • Natural Armor: Changelings have a +1 natural armor bonus.
  • Seducer: Changelings add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, changelings with a Charisma score of 15 or higher may use charm person once per day as a spell-like ability (caster level is equal to the user's character level).
  • Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.