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Chained Death
This skeleton’s eyes are awash with hellfire, while in it hands it brandishes a set of cruel manacles.

Chained Death (CR 8; XP 4,800)
NE Large Outsider (evil, extraplanar)
Init +3; Senses see in darkness; Perception +18
Defense
AC 21, touch 12, flat-footed 18
(+3 Dex, +9 natural, -1 size)
hp 102 (12d10+36)
Fort +8, Ref +11, Will +11
DR 10/silver; Immune cold, poison; Resist acid 20; SR 19
Offense
Speed 30 ft.
Melee 2 claws +16 (1d6+5), 4 shackles +11 (bound)
Space 10 ft.; Reach 5 ft.
Special Attacks punishment, shackle
Statistics
Str 20, Dex 16, Con 15, Int 13, Wis 16, Cha 17
Base Atk +12; CMB +18; CMD 31
Feats Acrobatic Steps, Great Fortitude, Nimble Moves, Power Attack, Skill Focus (Survival), Toughness
Skills Escape Artist +18, Knowledge (arcane) +16, Knowledge (planes) +16, Perception +18, Stealth +14, Sense Motive +18, Survival +24
Languages Abyssal, Infernal
Ecology
Environment planes (Realms Beyond)
Organization solitary, punishment squad (2-5)
Treasure standard
Special Abilities
Punishment (Sp) The shackles act as a conduit to the chained death’s spell-like abilities. As a standard action the chained death can use any of these abilities against one shackled target:
• 1 shackle—blindness/deafness (F-DC 15), chill touch (F or W-DC 14), ghoul touch (F-DC 15)
• 2 shackles—contagion (F-DC 17), vampiric touch
• 3 shackles—bestow curse (F-DC 17), hold monster (W-DC 18)
• 4 shackles—finger of death (F-DC 20)
The chained death has as caster level of 12.
Shackles (Su) Chained death generates shackle-like weapons from it body which it can strike with each round. If a creature is struck with a shackle, a manacle will automatically clamp onto them impairing their movement and actions. Each shackle attached to a creature causes it to lose ¼ of its movement speed and suffer a -1 competence penalty to all attack rolls and skill checks. To break free of a shackle requires a Strength check or Escape Artist check (DC 18). The escape DC is Constitution-based.

When a soul escapes their torment in the Realms Beyond or when an evil mortal begins the path to redemption, chained deaths are dispatched to punish them and set a proper example for both mortal and hellish petitioners. Chained deaths work for both infernal and abyssal masters and work tirelessly to complete any contract they accept. Making use of natural portals and vortexes, chained deaths have been known to track their prey across the multiverse. There is no greater cause to a chained death than the punishment of the guilty.

On Porphyra
Chained deaths are created from the souls of particular fervent followers of Rajuk-Amon Gore. Often mistaken as black dancers by members of the faithful, few of lower status than the Mordant Vicar recognize their true outsider heritage. This misunderstanding is cultivated by clerics of the Black Hood.