Centipede Swarm
A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.

Centipede Swarm (CR 4; XP 1,200)
N Diminutive vermin (swarm)
Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4
Defense
AC 18, touch 18, flat-footed 14
(+4 Dex, +4 size)
hp 31 (9d8–9)
Fort +5, Ref +7, Will +3
Defensive Abilities swarm traits, Immune weapon damage
Offense
Speed 30 ft., climb 30 ft.
Melee swarm (2d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (F-DC 13), poison
Statistic
Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
Base Atk +6; CMB —; CMD
Feats Weapon FinesseB
Skills Climb +12, Perception +4; Racial Modifiers +4 Perception
Ecology
Environment forest, jungle, underground
Organization solitary, pair, or tangle (3–6 swarms)
Treasure none
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.