Beetle, Carnage
Covered with the pulpy viscera of the recent dead, this aggressive beetle scuttles toward you with its terrible mandibles snapping.

Carnage Beetle Swarm (CR 5; XP 1,600)
N Tiny vermin (swarm)
Init +2; Senses darkvision 60 ft., Perception +2
AC 18, touch 14, flat-footed 14
(+2 Dex, +4 natural, +2 size)
hp 52 (8d8+16)
Fort +8, Ref +4, Will +4
Defensive Abilities swarm traits; Immune mind-affecting effects
Speed 30 ft., climb 20 ft.
Melee swarm (2d6 plus bleed)
Space 10 ft.; Reach 0 ft.
Special Attacks bleed (1d4), consume, distraction (F-DC 16), gas burst
Str 10, Dex 15, Con 15, Int —, Wis 15, Cha 2
Base Atk +6; CMB —; CMD
Skills Climb +10
Environment ruins
Organization solitary, pair, or bloodbath (3-6 swarms)
Treasure none
Special Attack
Consume (Ex) A carnage beetle swarm can rapidly consume any creature it swarms over. Against helpless or nauseated targets, a carnage beetle swarm attack deals 4d6 points of damage plus 2d4 bleed.
Gas Burst (Ex) Once per round, a carnage beetle swarm can release a cloud of noxious gas in a 10 ft. radius burst. All creatures within the burst must make a Fortitude save DC 16, or be nauseated for 1d4 rounds. The save DC is Constitution based.

On Porphyra
Mercenary druids of the Jheriak Continuance have mastered inflicting carnage beetle swarms on their enemies with a varient summon swarm spell.