Burrow-Mawt
With iridescent yellow eyes, this quadrupedal creature has sharp claws for digging through the earth or flesh.

Burrow-Mawt (CR 1; XP 400)
N Tiny magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +8
Defense
AC 17, touch 17, flat-footed 12
(+4 Dex, +1 dodge, +2 size)
hp 7 (1d10+2)
Fort +4, Ref +6, Will +1
Weakness light blindness
Offense
Speed 30 ft., burrow 10 ft.
Melee bite +2 (1d6-1), 2 claws +2 (1d4-1)
Space 2 ½ ft.; Reach 0 ft.
Special Attacks rage
While raging
AC 15, touch 15, flat-footed 10
hp 9
Melee bite +4 (1d6+1), 2 claws (1d6+1)
Statistics
Str 8, Dex 18, Con 15, Int 4, Wis 12, Cha 6
Base Atk +1; CMB -2 (+0 raging); CMD 12 (16 vs. trip)
Feats Dodge, MobilityB
Skills Perception +8, Stealth +12; Racial Modifiers +4 Perception
Ecology
Environment cold, desert, plains
Organization pack (10-20) or mob (20-40)
Treasure incidental
Special Abilities
Rage (Ex) As soon as a burrow-mawt pack smells prey, its members fly into a rage on the next turn, biting madly until either it or its opponent is dead. Individual burrow-maugs gain a +4 to Strength, +4 to Constitution, and –2 to AC. When half the pack is killed the remaining members can make a Will save (DC 15) to break off the rage and flee. Any burrow-mawt that fails this save continues to fight until either they or their prey is dead.

Newcomers to the plains of the Pardeshi sometimes make the mistake of assuming that some race engages in plowing odd patches of the treeless earth. They are incorrect, and if that earth was closely (and foolishly) inspected, bits of flesh and blood would be found, the leavings of the burrow-mawts. Though possessed of a bite belying its size, the danger of these beasts lies in the capacity for raging mass attacks, which gives them the common name of “land piranhas”, indicative of the carnivorous tropical fish of the southern jungles. As soon as burrow-mawts detect prey, they fly into a rage of hungry madness, attacking en masse until their prey is brought down and dragged into their burrows to be consumed.

Burrow-mawts are difficult to study in captivity, though spells such as calm emotions have had some effect; they resolutely resist cooperation with rangers and druids, as they are not part of the natural order. Bred for some grim purpose, they have spread to many environments and adapted for them, displacing plains-dwellers to areas of forest or close bedrock. Due to their underground habitat, the creatures also greatly dislike bright light, and are strictly nocturnal—unless they are disturbed in their shallow burrows while sleeping.

On Porphyra
On Porphyra, burrow-mawts are found in any environment that has surface material loose enough to burrow in, and avoid any terrain dominated by deep-rooted plants, such as most trees. There are variants in the snows of the Northlands and the Eternal Ice, and sand-burrowing maugs in the desert lands of Siwath, Simoon, and the Ghadab.