A glowing orb of light encased in a membrane and wreathed with vine-like tentacles floats through the air.

Braershoot (CR ½; XP 200)
N Small plant
Init +2; Senses low-light vision; Perception +0
AC 13, touch 13, flat-footed 11
(+2 Dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +2, Will +0
Immune light, plant traits
Speed fly 20 ft. (perfect)
Melee tentacle +1 (1d3)
Ranged thorn +3 (1d4)
Special Attacks thorn burst
Str 11, Dex 14, Con 13, Int —, Wis 10, Cha 2
Base Atk +0; CMB -1; CMD 11
Skills Fly +12
Environment forest, marsh
Organization solitary, pod (2-7), or grove (8-30)
Treasure none
Special Abilities
Immunity to Light (Ex) A braershoot is unaffected by spells and effects with the light descriptor.
Thorn (Ex) A braershoot can shoot a thorn from a tentacle at a target within 30 feet as a standard action.
Thorn Burst (Ex) Once per day as a standard action, a braershoot can shoot all its thorns at once. Each creature within 30 feet must succeed on a DC 11 Reflex save or take thorn damage. The save DC is Constitution-based. Once the braershoot has used this attack, it is stunned for 1 round and can no longer shoot thorns for 24 hours.

Braershoots are glowing, lighter-than-air plants that hover and drift together in groups. A braershoot’s “stem” is a small globe of yellow light that hovers a yard above the ground. The light is held within a thin, transparent membrane that thickens to translucency at night. Sprouting from the top of the globe are short, thick vines, each ending in a sharp thorn. These vines ordinarily hang limp over the globe, but rise and shoot their thorns with a popping noise when the plant feels threatened. (In a braershoot’s case, a “threat” qualifies as anything foreign to its environment, often including humanoids.)

Braershoot are not intelligent, but they tend to cluster and travel together. They are not truly migratory, usually staying within a 1-mile-radius territory. However, strong winds and other environmental factors occasionally move pods of braershoots great distances.

On Porphyra
Braershoots were cultivated and selectively breed by the animus of the Gardens of Meynon to act as non-intelligent sentries in patches along the Garden’s borders.

Variant Braershoots
Like most plants, braershoots may possess additional defenses to fend of predator species. One variant is the pulseshoot.

Pulseshoots (CR 1): The pulseshoot is an advanced braershoot able to radiate an intense light once every three rounds.

  • Light Pulse (Ex) Once every three rounds, a pulseshoot is able to generate a pulse of intense light as a standard action. All creatures within 30 ft. must make a Reflex save DC 13 or be dazzled for 1d4 rounds. The save DC is Constitution-based and includes the +2 bonus from the advanced simple template.