Botach
With glittering grey lights for eyes, a shadowy hulk resembling a ragged, ancient half-elf slouches out of the darkness, clothing moving in a nonexistent breeze- it reaches out a transparent hand…

Botach (CR 3; XP 1,200)
NE Medium undead (incorporeal)
Init +5; Senses darkvision 60 ft.; Perception +8
Aura unluck (30 ft.)
Defense
AC 14, touch 14, flat-footed 13
(+3 deflection, +1 Dex)
hp 30 (4d8+12); fast healing 2
Fort +4, Ref +2, Will +5
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
Offense
Speed 30 ft.
Melee incorporeal touch +4 (1d3 Dexterity damage)
Special Attacks usher soul
Spell-like Abilities (CL 4th; concentration +7)
At will—bleed (W-DC 13), ghost sound (Wd-DC 13), haunted fey aspect, mage hand, open/close
2/day—alter self
Statistics
Str —, Dex 12, Con —, Int 12, Wis 12, Cha 16
Base Atk +3; CMB +4; CMD 17
Feats Improved Initiative, Skill Focus (Intimidate),
Skills Disguise +6, Intimidate +10, Knowledge (local) +8, Perception +8, Stealth +8
Languages Abyssal, Common, Sylvan
SQ portend disaster
Ecology
Environment ruins, urban
Organization solitary, grumble (2-5)
Treasure none
Special Abilities
Aura of Ill Luck (Su) All those living creatures within 30 ft. of a botach must roll twice for any skill check, saving throw, attack roll or ability check that they make, and take the lesser of the two rolls. Those under a protection from evil effect are not affected.
Portend Disaster (Su) Either the presence of botach attracts misfortune, or botach are attracted to eventual disaster- not even these spirits can say which is the truth. If a botach has been actively seen in an area, there is a base 5% per hour that some dire event will take place within a 60 ft. radius. These include events such as an accidental fire, runaway cart, lightning strike, dam breaking, rogue tornado, or other “accident” or “act of god”. Botach often leave an area after some death has been generated by these events, ushering souls away. Multiple botach, a rare occurrence, make the disaster chance cumulative.
Usher Soul (Su) One of the apparent purposes of a botach is to guide souls to the afterlife. If a soul-bearing creature dies within 30 ft. of a botach, it will cease all other activities and leave with the departing soul, not to return for at least 9 hours. This action forbids the use of any resurrection magic such a breath of life or raise dead during this time.

Cantankerous spirits that seem to straddle the line between fey and undead, botach have characteristics of both, and, perhaps uniquely, they have an occupation and a role to play in the cycle of death and afterlife. Some who know of their lore say they are formed as they are from the spirits of fey that have failed the gods and rulers of the fey type, and are punished with their incorporeal form and nasty nature, and must do penance. They appear as dirty, ragged old men of vaguely human-elven appearance, bearing rusty tools or weapons, though they can change their shape if they so wish to achieve mischief. They do not stand out as undead in any way, and are not troubled by sunlight. All spells or abilities that affect undead affect them normally.

Botach are ushers of departed spirits, and may balance the proliferation of civilized and dominant humanoids with cruel and random disasters that might afflict communities and individuals. They lurk in the shadows in places where disaster may occur (or where they decide it must occur) and usher the souls away that perish there. The presence of more than one botach is sign of dire events, indeed, and may signal the extreme displeasure of a fairy noble.
Though not particularly dangerous combatants, they are definitely hazardous to be around, due to their oppressive aura of unluck, which brings misfortune to all around them. They are quite difficult to destroy, though they will likely flee if seriously threatened, vowing vengeance on those that thwart them. Botach can sometimes be a source of information about the goings-on of an area, as they are prone to spying and watching others.

On Porphyra
During the Great Invasion of the Great Old Ones around 2000 BC, an entire species of fey betrayed their human neighbours to the encroaching aliens, and were punished with dire curses to be botach until the end of time. They are slightly more prevalent in the Holdfast of the Celestial Parishes, but also have plagued villages in Iffud and the Middle Kingdoms.