The boggards of the Fenian Triarchy have a reputation for surliness. Disliking both the walled cities of Greenwall and MacCool as well as the Chiuta-worshipping fishermen of the Reedlands, the tribes of boggards that dwell in the marshes maintain a near perfect dislike of every other community and race. Still, the loosely confederated towns and cities manage to keep the peace with the toadfolk, one way or another.

Boggards often trade herbs, papyrus, and found trinkets to towns in exchange for metal tools and jewelry, which the boggards do not make themselves. Sometimes the boggards are hired as mercenaries for exploration of sunken or flooded ruins, but their prices are usually so exorbitant that the practice is avoided unless necessary.

In the past, the Elemental Lords of the Sea of Reeds gave the boggards many gifts in return for their service. When the NewGod Wars ousted these elementals from the area, the local boggard clans lost much prestige and power. Some level of racial memory has allowed resentment for this fact to live on in the hearts of modern boggards.

Boggards especially resent the worship of Chiuta, the personification of the triumph of the new divine. When possible, boggard raiding parties will disturb the sunken graves of Chiutan adherents, which are found along the fringes of the floating villages. They would love dearly
for a chance to destroy the small temples to Chiuta found in the center of these villages, but these are usually too well guarded to be reached easily.

Lacking an elemental presence, boggards try and cajole aid from pitiably small rituals to devils and demon lords. Boggard chiefs ritualistically dedicate public executions of weaker clan members to the demon lords in hopes of currying their favor. As of yet, the boggards do not have significant infernal power, but the powers of hell may utilize the boggards in their schemes at some point in the future.

Boggard Racial Characteristics
Boggard player characters are defined by class levels—they do not possess racial hit dice. All boggard player characters possess the following racial characteristics.

  • +2 Strength, +2 Constitution, -2 Intelligence: Boggards are strong and hardy, but poorly educated and often considered a bit dense.
  • Medium: Boggards are Medium creatures and have no bonuses or penalties due to their size.
  • Humanoid: Boggards are humanoids of the boggard subtype.
  • Slow Speed: Boggards have a base land speed of 20 feet., but they possess a swim speed of 30 feet.
  • Darkvision: Boggards can see in the dark 60 ft.
  • Low-Light Vision: In dim light, boggards can see twice as far as humans.
  • Hold Breath: Boggards can hold their breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
  • Sticky Tongue: Boggards possess a sticky tongue that can be used as a secondary attack (see Boggard, Pathfinder Bestiary).
  • Swamp Stride: Boggards can move through any natural difficult terrain at its normal speed while in the swamp.
  • Terrifying Croak: Boggards can once per hour as a standard action emit a thunderous croak (see Boggard, Pathfinder Bestiary). The save DC is based on one-half your total hit dice.
  • Languages: Boggards begin play speaking Boggard. Those with high Intelligence scores can choose from the following: Common, Draconic, Elven, or Sylvan.

Purple Duck Note: According to my point count this boggard build clocks in at 12 RP. He is not a perfect translation of the Bestiary entry (notably he lacks racial skill bonuses) but he is a decent approximation of a boggard for player use.

The following trait is available to boggard player characters from the Fenian Triarchy.

Gombeen Man: Your pack is often laden with halfburnt candles, tin trinkets, cornhusk dolls, and reproduction artifacts. You’re willing to sell each of these “precious” items for outlandish prices. You receive a +1 on Appraise checks and a +3 bonus to your Bluff checks when trying to convince others that an item has far more worth than it really does.