Blood Scarecrow1
This humanoid form is stuffed with straw, malice, and vengeful thoughts.

Blood Scarecrow (CR 4; XP 1,200)
NE Medium undead
Init +6; Senses darkvision 60 ft., lifesense 60 ft.; Perception +11
AC 16, touch 12, flat-footed 14
(+2 Dex, +4 natural)
hp 45 (6d8+18)
Fort +5, Ref +4, Will +7
DR 5/slashing; Immune undead traits
Speed 30 ft., fly 60 ft. (perfect)
Melee +1 keen throwing pitchfork +9 (1d8+5/19-20) or 2 slams +8 (1d4+4 plus grab)
Ranged +1 keen throwing pitchfork +7 (1d8+5)
Special Attack choke (1d2 Con), paralyzing fear gaze, strangle
Spell-Like Abilities (CL 6th; concentration +9)
3/day—summon (level 2, 2d4 fiendish ravens 65%)
Str 18, Dex 14, Con —, Int 10, Wis 15, Cha 17
Base Atk +4; CMB +8 (+12 grapple); CMD 20
Feats Improved Initiative, Nimble Moves, Skill Focus (Stealth)
Skills Disguise +12, Fly +10, Intimidate +12, Perception +11, Stealth +14
Languages Common, Necril
Environment hills, plains
Organization solitary or pair
Treasure standard
Special Abilities
Choke (Su) When a blood scarecrow has successfully grappled an opponent, it attempts to smother its opponent each round by holding them tight against its body. On a successful grapple check to deal damage its opponent takes an additional 1d2 points of Con damage.
Moonlight Flight (Su) At night, the blood scarecrow can fly 60 ft. per round with perfect maneuverability.
Paralyzing Fear Gaze (Su) frightened and paralyzed for 2d6 rounds, 30 ft., W-DC 16 [each effect rolled separately]. The save DC is Charisma-based.
Pitchfork (Su) A blood scarecrow can turn any normal farming tool into a +1 keen throwing pitchfork with a touch. The pitchfork returns to its normal form when the blood scarecrow is slain or when it transforms a new implement.

The blood scarecrow is a free-willed corporeal undead creature which is created when an ordinary scarecrow is dressed in the clothing once worn by a murdered man. Sometimes, when conditions are correct, the spirit of the deceased returns and inhabits the scarecrow, looking for vengeance on those who killed him.

Blood scarecrows are dangerously obsessed creatures. While they can be talked to, they cannot be reasoned with, and no amount of persuasion can convince them to abandon their quest. They are immune to any spell effects which would likewise cause them to do so, even if such spells are somehow tailored to affect undead. If they feel someone or something is keeping them from their mission, they attack; otherwise, they ignore anyone but those they feel they must avenge themselves upon.

On Porphyra
“Old Straw Jack” is said to hunt corrupt clergy and adventurers on the outskirts of Beacon on the Island of Calopia. Rumors persist that the malevolent spirit that now inhabits creature was refused sanctuary by the Church of Gerana and was then later killed by members of the Golden Quest. Children along the Crystalbridge are heard to sing the skipping song The Moonlight Flight of Old Straw Jack.