This tiny creature is the colour of autum leaves. At first you hardly notice it, then you are struck with multiple tiny arrows…


Bladeleaf (CR 1; XP 400)
Tiny fey
Init +8; Senses low-light vision; Notice 18
AC 16, flat-footed 12
(+4 Dex, +2 size)
hp 22 (3d6+6)
Fort +3, Ref +7, Will +5
Defensive Abilities natural invisibility
Speed 20 ft., fly 40 ft.
Melee 2 claws +8 (1d2-1)
Ranged mwk longbow +8 (1d4+4/19-20 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks bow mastery, leafstorm
Str 8, Dex 18, Con 14, Int 10, Wis 14, Cha 12
Base Atk +1; CMB -2; CMD 12
Feats Improved Initiative, Weapon Finesse
Skills Deception +7, Knowledge (geography) +6, Knowledge (nature) +6, Perception +8, Sense Motive +8, Stealth +12, Survival +8
Environment forest, jungle
Organization solitary, circle (2–12), clan (13–40)
Treasure standard
Special Abilities
Bow Mastery (Ex) A bladeleaf adds its Dexterity modifier to the bow’s damage on attacks within the first range increment and may poison its arrows as a free action.
Leafstorm (Su) Three times per day, as a full-round action a bladeleaf can create a leafstorm. This whirling clould of sharp leaves appears within 10 ft. of the bladeleaf. It can maintain this storm for 3 rounds as a free action. The storm can be directed to move up to 20 feet per round as a move action. When the storm enters a square of a creature, it deals 2d6 points of slashing damage, with a Reflex save (DC 12) for half. The save DC is Charisma-based.
The leafstorm can be disrupted by 10 points of fire damage or by a wind of more than 20 miles per hour.
Natural Invisibility (Ex) Bladeleaf may as a move action become invisible, as per the invisibility spell.
Poison (Ex) Bladeleafs brew a nerve toxin for their arrows which causes numbness.

  • Bladeleaf Toxin—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d3 Dex; cure 1 save.

Bladeleafs are cruel, sadistic fey that nonetheless see themselves as guardians of the forest, and they often work with evil druids towards that goal. Unlike thorn sprites, they are found mostly in healthy woods, rich in plant life, though their own forms bespeak the desiccation of summer and high autumn. They oppose all intrusion into ‘protected’ areas of the forest, though they feel obliged to post ‘fair warning’ – usually the skull of some Tiny creature dangling from a thin vine, hardly noticeable without a Perception check (DC 25.Once someone passes by this warning (whether he sees it or not), the bladeleaf considers him fair game.

On Porphyra
Bladeleafs are ancient native fey creatures most commonly found in the Graspwood and Snakewood of the Barony of Tuthon. The citizens of Sanity Lost know well the signs that mark the territory of the bladeleafs and are extremely respectful of their natural borders.