Astral AMbassador (Barzakh-Shi)

Astral Ambassador (CR 2; XP 600)
NE Medium monstrous humanoid (barzakh, extraplanar, psionic)
Init +2; Senses all-around vision, darkvision 60 ft., detect psionics; Perception +7
Defense
AC 14, touch 12, flat-footed 12
(+2 armor, +2 Dex)
hp 22 (3d10+6)
Fort +5, Ref +3, Will +4
Defensive Abilities thaumivore; Immune flanking
Offense
Speed 40 ft.
Melee scimitar +3 (1d6/18-20)
Ranged energy blast +5 touch (1d8 electricity; 1 spell level)
Psi-Like Abilities (ML 3rd; concentration +4)
Constrant—detect psionics
Powers Known (ML 2nd; concentration +3); 7 pp
1st—brokerA, disableA (W-DC 12), empathic communicationA (W-DC 12), mindlink, slumberA (W-DC 12)
0th—blinding flashA (F-DC 11), conceal thoughts, judge
Statistics
Str 10, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Base Atk +3; CMB +5; CMD 15 (23 vs. trip)
Feats Agile Manuevers, Psionic Endowment
Skills Autohypnosis +7, Knowledge (planes) +6, Knowledge (psionics) +6, Perception +7
Gear leather armor, scimitar, potion of cure light wounds; other treasure
Special Abilities
Psionics Astral ambassadors are able to access psion powers and those from the telepathy discipline.

Though call ambassadors, the barzakh-shi know little of the diplomatic arts. They primary roll is to make first peaceful contact with another race. To provide a friendly , but alien, face to other races so that the barzakh can learn about the race in prepartion for their eventual conquering. Though they lack diplomatic skills they rely on their psionic powers to make the right sort of impression on others. Once peaceful contact has been made they return to the Astral Plane and update the barzakh-tei so invasion can be properly planned.