This creature appears as a rotting man with leathery, gray skin drawn tight over its frame. Its eyes glow crimson. The creature’s rich clothing appears as rotting and tattered rags.

CE Medium undead
Init +1; Senses darkvision 60 ft., treasure sense; Perception +12
AC 17, touch 11, flat-footed 16
(+1 Dex, +6 natural)
hp 37 (5d8+15)
Fort +4, Ref +2, Will +5
Defensive Abilities channel resistance +2; Immune undead traits
Vulnerable resurrection
Speed 30 ft.
Melee slam +5 (1d6+3 plus energy drain)
Special Attacks energy drain (1 level, F-DC 15), insanity gaze
Str 14, Dex 12, Con –, Int 11, Wis 13, Cha 16
Base Atk +3; CMB +5; CMD 16
Feats Blind-Fight, Power Attack, Skill Focus (Perception)
Skills Climb +10, Intimidate +11, Perception +12, Stealth +17; Racial Modifiers +8 Stealth
Languages Common
SQ create spawn
Environment ruins, urban
Organization** solitary, pair, family (3-6) or leadership (7-12)
Treasure double standard
Special Abilities
Create Spawn (Su) Any humanoid creature that is slain by a barrow wight becomes a barrow wight itself in only 1d4 rounds. Spawn so created are less powerful than typical barrow wights, and suffer a –2 penalty on all attack rolls, saving throws and skill checks, as well as –2 hp per HD. Spawn are under the command of the barrow wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed barrow wights. They do not possess any of the abilities they had in life.
Insanity Gaze (Su) insanity, 30 feet, W-DC 15 negates. The save DC is Charisma-based.
Treasure Sense (Su) A barrow wight has an eternal link to the treasure it possessed in life. They are keenly aware of the location of their treasure within a one mile radius per hit dice and can make Perception checks (in place of Survival) to track down missing treasure at any distance.

The barrow wight is a product of material greed. When a being so corrupted by their own greed dies through a covetous action or simple neglect for their own well-being, they possess the potential to rise as a barrow wight. This potential becomes a certainty, if they are buried alongside their wealth. Rising as an undead creature they jealously protect their wealth from any who would seek to steal from them. If the resting place of a barrow wight is disturbed, or worse, some of their treasure is stolen they relentlessly hunt down those that violated their privacy or property.

On Porphyra
Barrow wights are most often found in the ancient ruins of kindgoms that existed before The Calling. When the Gods brought new lands to Porphyra many kingdoms were destroyed and buried.