Astral Paladin1
A resplendent elf stands before you in full armor. Its form is translucent as though not quite in tune with this plane.

Astral Paladin (CR 8; XP 4,800)


LG Medium outsider (extraplanar, good, incorporeal)
Init +3; Senses darkvision 60 ft.; Perception +14
AC 16, touch 16, flat-footed 13
(+3 deflection, +3 Dex)
hp 84 (8d10+40)
Fort +8, Ref +9, Will +9; +3 vs. evil spells
Defensive Abilities incorporeal
Speed Fly 60 ft. (perfect)
Melee incorporeal longsword +11 (1d8/19-20 plus disruption)
Special Attacks channel positive energy 8/day (4d6; W-DC 19), smite evil 3/day (+3 to hit, +8 damage)
Spell-Like Abilities (CL 8th; concentration +11)
Constant—detect evil (3 rounds), death ward
Str —, Dex 16, Con 21, Int 15, Wis 16, Cha 17
Base Atk +8; CMB +8; CMD 21
Feats Channel Smite, Elemental Channel, Extra Channel, Improved Channel
Skills Diplomacy +14, Knowledge (planes) +14, Knowledge (religion) +14, Perception +14, Sense Motive +14, Stealth +14
SQ change shape (humanoid or meadowlark; polymorph)
Languages Celestial, Common
Environment planes (Realms Between)
Organization solitary or pair
Treasure standard
Special Abilities
Disruption (Su) An undead struck by the astral paladin’s incorporeal longsword must make a Will save DC 17 or be destroyed. The save DC is Charisma-based.

Astral paladins are mysterious beings from the planes of Good devoted to fighting the scourge of incorporeal undead. They roam the planes (especially the Material Plane) bent on destroying those who refuse death or who have been enslaved in living death. They consider themselves defenders of living creatures threatened by evil, and are easily persuaded to take the side of good creatures.

In their natural form, astral paladins are incorporeal beings who assume a recognizably humanoid shape. They look very much like handsome warriors in full armor, except that they are entirely ethereal in nature. Their form glows with silvery luminescence, surrounding them with a nimbus of light. Their voices are hushed, yet clear, like a stage whisper.

Astral paladins can change shape and assume corporeal form, remaining inconspicuous while they patrol the planes. Those who have encountered astral paladins often describe an old man or a passing meadowlark disappearing in a flash of light and a radiant being of indefinite shape appearing to aid them.

On Porphyra
Astral paladins are thought to be servants of Aleria as they often take the form of a meadowlark. Within the Lands of Porphyra, astral paladins are also known to hunt down remnant forces of the Elemental Lords that were defeated during the NewGod Wars.